Re: [Interest] qt3D and qt5 status

2013-03-10 Thread BOUCARD Olivier
Hi, I've just played with Qt3D this weekend. I took the latest Qt SDK and Qt3D from here: http://qt.gitorious.org/qt/qt3d I use QtCreator to compile Qt3D and it worked fine. Except the picking. I only used the QML part. But as it relies on the C++ side it should be the same. I also ran some of t

Re: [Interest] qt3D and qt5 status

2013-03-10 Thread Morgan McKenzie
Hi, I've managed to compile qt3d with qt5 on a windows computer using MSVC, on a pretty recent macbook pro, ubuntu and linux mint, and even cross-compiled for a freescale i.mx6 board. So it should work for you! I was using the qt3d QML side more but if it works I'm sure the c++ end will too. I j

[Interest] qt3D and qt5 status

2013-03-10 Thread qtnext
Hi, I wants to port an existing apps from Qt4 to Qt5. I suppose that all is easily portable, but I use qt3D c++ scenegraph to render my opengl stuff. It seems that qt3D is not included in qt5 trunk, but has anybody tryed to compile qt3D C++ with qt5 ? Does it works for basic feature ?