Hi,
I've just played with Qt3D this weekend. I took the latest Qt SDK and Qt3D from
here: http://qt.gitorious.org/qt/qt3d
I use QtCreator to compile Qt3D and it worked fine. Except the picking.
I only used the QML part. But as it relies on the C++ side it should be the
same.
I also ran some of t
Hi,
I've managed to compile qt3d with qt5 on a windows computer using MSVC, on a
pretty recent macbook pro, ubuntu and linux mint, and even cross-compiled for a
freescale i.mx6 board. So it should work for you! I was using the qt3d QML side
more but if it works I'm sure the c++ end will too. I j
Hi,
I wants to port an existing apps from Qt4 to Qt5. I suppose that all is
easily portable, but I use qt3D c++ scenegraph to render my opengl stuff.
It seems that qt3D is not included in qt5 trunk, but has anybody tryed to
compile qt3D C++ with qt5 ? Does it works for basic feature ?