On 02/26/2013 02:52 PM, tang ke wrote:
> On 02/26/2013 01:11 PM, Thiago Macieira wrote:
>> On terça-feira, 26 de fevereiro de 2013 11.54.43, tang ke wrote:
>>> #define _DECLARE_INT2ENUMSTRING(Enum) \
>> Note that underscore + capital letter is reserved to the compiler. You should
>> not use that co
On 02/26/2013 01:11 PM, Thiago Macieira wrote:
> On terça-feira, 26 de fevereiro de 2013 11.54.43, tang ke wrote:
>> #define _DECLARE_INT2ENUMSTRING(Enum) \
> Note that underscore + capital letter is reserved to the compiler. You should
> not use that combinations.
>
> The compilers have been activ
On terça-feira, 26 de fevereiro de 2013 11.54.43, tang ke wrote:
> #define _DECLARE_INT2ENUMSTRING(Enum) \
Note that underscore + capital letter is reserved to the compiler. You should
not use that combinations.
The compilers have been actively using those, like the new C11 _Atomic and
_Bool and
On 02/26/2013 12:32 PM, Sze Howe Koh wrote:
> On 26 February 2013 11:54, tang ke wrote:
>> Hey everybody!
>> How can I use the macro with qdoc?
>> Such as:
>> I defined a macro with macro-def.h
>>
>> #define _DECLARE_INT2ENUMSTRING(Enum) \
>> QString int2string(int value) { \
>> const QMetaObject*
On 26 February 2013 11:54, tang ke wrote:
> Hey everybody!
> How can I use the macro with qdoc?
> Such as:
> I defined a macro with macro-def.h
>
> #define _DECLARE_INT2ENUMSTRING(Enum) \
> QString int2string(int value) { \
> const QMetaObject* meta = this->metaObject(); \
> for (int j = 0; j < me
Hey everybody!
How can I use the macro with qdoc?
Such as:
I defined a macro with macro-def.h
#define _DECLARE_INT2ENUMSTRING(Enum) \
QString int2string(int value) { \
const QMetaObject* meta = this->metaObject(); \
for (int j = 0; j < meta->enumeratorCount(); ++j) { \
QMetaEnum m = meta->enumerat
Hey everybody!
Now I use the qdoc to get the develop doc file, and I found the url
error when I use the qt.index to link the qt online doc.
Such as :
I use the QObject::deleteLater, It will link to
http://qt.digia.com/#deleteLater.
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I'm attempting to be notified in my QML application of when the
underlying QScreen instance (one that I've implemented for my platform
as a QPA plugin) changes the orientation property. In my QPA plugin, I
am calling QWindowSystemInterface::handleScree
>
> charley sayeth:
> > I'm sure this is a silly question, but why are these different:
> >
> > // FILE: MyItem0.qml
> > import QtQuick 2.0
> > import my.custom.cpp 1.0//<==NOTE NO "as"
> >
> > Item {
> > property MyCppType myCppType // WORKS
> > }
> >
> > // FILE: MyItem1.qml
> > import QtQu
On Mon, Feb 25, 2013 at 5:56 AM, Charley Bay wrote:
> I'm sure this is a silly question, but why are these different:
>
> // FILE: MyItem0.qml
> import QtQuick 2.0
> import my.custom.cpp 1.0//<==NOTE NO "as"
>
> Item {
> property MyCppType myCppType // WORKS
> }
>
> // FILE: MyItem1.qml
> im
It sounds like you have an "owner-drawn" window titlebar which is all the
latest rage in browsers (chrome and FF do it).
It's been _years_ since I dealt with one. I would expect someone to set it to
"no titlebar" and just plopped in buttons where the controls should be. Your
first step would be
On 2/24/2013 6:41 PM, Thiago Macieira wrote:
> On domingo, 24 de fevereiro de 2013 18.29.57, Suresh Govindachar wrote:
>> Hello,
>>
>> Currently, the main window of an application written in QT on and for
>> 64 bit Windows 7 does not have the usual Windows title bar -- I mean
>> the bar that has
I'm sure this is a silly question, but why are these different:
// FILE: MyItem0.qml
import QtQuick 2.0
import my.custom.cpp 1.0//<==NOTE NO "as"
Item {
property MyCppType myCppType // WORKS
}
// FILE: MyItem1.qml
import QtQuick 2.0
import my.custom.cpp 1.0 as MyCpp //<==NOTE "as"
Item
On 23 Feb 2013, at 6:29 PM, Paul Floyd wrote:
> Hi
>
> I'm trying to build and run an app that a colleague wrote, without too much
> success. It works OK on Linux (and Windows, but I'm not certain of that).
>
> I have
> Mac OS X 10.6.8
> XCode 4.0
> clang 3.2
> Qt 4.8.4 built with whatever com
On Feb 24, 2013, at 4:57 PM, Charley Bay wrote:
> I'm deriving from QQuickItem (in C++) to implement custom controls in
> Qt5.0.1, and I'd like to render text.
>
> I don't want to use QQuickPaintedItem (a very simple solution)-- I understand
> and endorse the OpenGL API of the new QML Scene G
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