Are you sure you need mouse press event?
Would listening to void QTableWidget::cellPressed ( int row, int column )
signal help?
If not you can always install event filter, look for
void QObject::installEventFilter ( QObject * filterObj )
Alex
On Tue, May 8, 2012 at 5:10 AM, Riccardo Roasio
wrot
What I've done to work around this is to always have a dummy item called
"Loading..." as the first item in the list. Then when that node expands, load
and replace it. That has turned out to be a pretty good user experience as well.
There doesn't seem to be a way to control the decoration of item
Hello all,
I wrote a small demo application using a OpenGL render thread similar to
the solution presented in QQ (
http://doc.qt.nokia.com/qq/qq06-glimpsing.html#writingmultithreadedglapplications/
http://mih.voxindeserto.de/threadedcube.html) which runs fine.
Now, I'd like to render QWidgets (QD
Hi All!
Impressed with QML power I've been experimenting with some ideas I have
that I would not dare to do with any other toolkit, and got some
behavioural problems with MouseArea that I cannot resolve in a clean way.
I can do it with some boolean flags and setting them with some complicated
log
Hi
I have a QAbstractItemModel subclass SourceModel in my application. I have
a QTreeView widget that displays SourceModel.
SourceModel monitors data structures in my application for changes and when
it detects changes it updates itself to reflect those changes.
SourceModel is written to lazily
On 05/11/2012 08:09 AM, ext Jason H wrote:
> As I've mentioned before on this list I have a N9. :-)
>
> However there are some issues with it. I was wondering if "those in the
> know" could point me to additional resources - like Android has
> xda-developers - but for the N9.
http://talk.maemo.org
- Original Message -
>> For starters, there's already a foundation in place -
>> http://www.kde.org/community/whatiskde/kdefreeqtfoundation.php.
>> That Foundation has the right to license Qt under a "BSD-style
>> license or under other open source licenses" regardless of
>> any o
Am 11.05.2012 um 17:04 schrieb Sherif Ghali :
> (unless QT_NO_DEBUG is
> set).
What makes you sure that this was set at compile time of Qt? Are you sure you
are linking against a *debug* Qt version? (Somehow a ring bells telling me that
the stock binary Qt frameworks on Mac ship only in relea
As I've mentioned before on this list I have a N9. :-)
However there are some issues with it. I was wondering if "those in the know"
could point me to additional resources - like Android has xda-developers - but
for the N9.
I have the following questions: (Which may aid in directing me to relev
In this example we know that the QPaintDevice * is a QPrinter *. We
know that there is no rasterization for moveTo/lineTo on QPrinters. We
also know from
qt-everywhere-opensource-src-4.8.1/src/gui/painting/qpainterpath.cpp
that the message should appear on all platforms (unless QT_NO_DEBUG is
s
Am 11.05.2012 um 13:41 schrieb Sherif Ghali :
> The message
> QPainterPath::lineTo: Adding point where x or y is NaN or Inf, ignoring call
> is not printed in the Terminal. How to make it appear?
Then this can only mean one thing: the message is simply never issued ;)
Apparently you are expe
On sexta-feira, 11 de maio de 2012 07.41.52, Sherif Ghali wrote:
> The message
>QPainterPath::lineTo: Adding point where x or y is NaN or Inf, ignoring
> call is not printed in the Terminal. How to make it appear?
>
> I just tried QtCreator and the message does not appear in "Application
> Outp
The unity3d plugin (e.g.
http://download.unity3d.com/gallery/live-demos/players/island.unity3d ) works
with QWebView but not in QGraphicsWebView or in a QML WebView. The plugin uses
three stacked windows on top of the web page and I suspect that something in
the QGraphicsView prevents the crea
To Oliver:
By 'T'erminal and 'C'onsole I did indeed mean the applications with
that name on OS X.
I am avoiding an app_bundle while debugging to increase the chances
I'd see the warning messages.
Here are more details on the question:
-- copy the two files to ~/console_output.
-- Run the OS X Te
11.05.2012, 11:32, "Till Oliver Knoll" :
> Am 11.05.2012 um 08:55 schrieb Konstantin Tokarev :
>> Note that passing a lot of debug output through syslogd (which feeds
>> Console.app)
>> can degrade overall system performance.
> In my previous post I made the assumption that you need to call
Am 11.05.2012 um 08:55 schrieb Konstantin Tokarev :
> Note that passing a lot of debug output through syslogd (which feeds
> Console.app)
> can degrade overall system performance.
In my previous post I made the assumption that you need to call specific system
log APIs (such that it gets fed t
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