Jason wrote on Wednesday, 7 March 2012 6:01 AM
> My own experiments in QML have leave me to believe that aside from it's
> limitations (there are many) that most everything "visual" and not
classically
> widget-oriented is made substantially easier.
> If it's 'hard" in QML you're probably doing it
My own experiments in QML have leave me to believe that aside from it's
limitations (there are many) that most everything "visual" and not classically
widget-oriented is made substantially easier.
If it's 'hard" in QML you're probably doing it wrong, unless it's a QML
limitation.
- Origi
> From: Preet
>On Mon, Mar 5, 2012 at 12:54 PM, Jason H wrote:
>> It is my understanding that the major differences between 4 and 5 are that 5
>> assumes (and requires) a hardware GL implementation (scenegraph), where 4
>> does not.
>
>I was under the impression that the legacy QtQuick 1 stuff w
PySide [1] has now finished migration from its previous standalone setup
to Qt Project [2] infrastructure.
Being a Qt Add-on provides PySide a permanent home and perfect alignment
with Qt Frameworks. Furthermore, the project gets improved visibility,
as well as a simple, carefully thought out m
Hello!
On Mon, Mar 5, 2012 at 7:39 PM, BRM wrote:
>
> As I have not yet touched QML, and there are many on this list who have, what
> you recommend?
> Would it be worth trying to do this in QML - either #2 or #3 - or should I
> just stick to #1?
>
You could try and use pure QML (e.g. have QML
On 1 March 2012 17:52, Mandeep Sandhu wrote:
> > Yes, download is over a network. I used thread/process because download
> > process is very time consuming and I have to continuously check for other
> > kinds of downloads. Yes, I can download using QNetworkAccessManager but
> > then all download