Hi,
regarding the system framebuffer problem: The uikit platform plugin solves it
by subclassing QGLPaintDevice and setting m_thisFBO in its constructor to the
framebuffer object that was created for the UIView's EAGLContext. The plugin is
asked by the lighthouse system for its paintdevice, and
> Hello again,
> I've attached a small and simple example, which doesn't work.
> Maybe someone coul?d help
You have to call "event->acceptProposedAction();" in your dragEnterEvent()
implementation, as stated in the documentation.
--
Cheers,
Wolfgang Baron