Re: Fw: Fw: TreeModel and TreeView

2007-01-29 Thread Trigve Siver
- Original Message From: Daniel Elstner <[EMAIL PROTECTED]> To: Trigve Siver <[EMAIL PROTECTED]> Cc: gtkmm-list@gnome.org Sent: Monday, January 29, 2007 5:35:37 PM Subject: Re: Fw: Fw: TreeModel and TreeView >Am Montag, den 29.01.2007, 08:16 -0800 schrieb Trigve Siver:

Re: Fw: Fw: TreeModel and TreeView

2007-01-29 Thread Daniel Elstner
Am Montag, den 29.01.2007, 08:16 -0800 schrieb Trigve Siver: > > 4) Why is this function being called _number_of_row_ times even if > only one row is visible? Probably to find the height of the tallest row. I think there is a fixed height mode that exists exactly for the purpose of avoiding thi

Fw: Fw: TreeModel and TreeView

2007-01-29 Thread Trigve Siver
- Original Message From: Andrew E. Makeev <[EMAIL PROTECTED]> To: Trigve Siver <[EMAIL PROTECTED]> Cc: gtkmm-list Sent: Monday, January 29, 2007 4:09:54 PM Subject: Re: Fw: TreeModel and TreeView >В Пнд, 29/01/2007 в 06:26 -0800, Trigve Siver пишет: >> Tha

Re: Fw: TreeModel and TreeView

2007-01-29 Thread Andrew E. Makeev
В Пнд, 29/01/2007 в 06:26 -0800, Trigve Siver пишет: > Thanks for reply, Andrew > > >I would recommend you to use separate thread to open DB > connection and > >load data, and just notify model that it's content changed. > I've used > >Glib::Dispat

Fw: TreeModel and TreeView

2007-01-29 Thread Trigve Siver
Thanks for reply, Andrew >В Пнд, 29/01/2007 в 03:44 -0800, Trigve Siver пишет: >> Thanks for reply, Paul >> >> ... I think that only soultion is with custom TreeModel but if it can >> be done with some default TreeModel implementation please could you >> point to some source ...I would be grate

Fw: TreeModel and TreeView

2007-01-29 Thread Trigve Siver
Thanks for reply, Paul But I think that behaviour I want to achieve cannot be done with Gtk::ListStore class (I want to display some data from DB where is about 10.000+ records...so I WANT to fetch a row ON DEMAND... NOT ALL ROWS AT THE BEGINNING - So something like virtual list control on WIN