On Thursday 16 October 2008 03:27:29 Duft Markus wrote:
> Now some package of mine in a local overlay requires bison and flex.
> It's quite hard to get those to build _and_ work on winnt, so I though
> about splitting the bison ebuilds in dev-util/bison and
> dev-libs/bison-runtime (and the same fo
>
> On Thu, Oct 16, 2008 at 09:27:29AM +0200, Duft Markus wrote:
> > Now some package of mine in a local overlay requires bison and flex.
> > It's quite hard to get those to build _and_ work on winnt, so I
> though
> > about splitting the bison ebuilds in dev-util/bison and
> > dev-libs/bison-runt
On Thu, Oct 16, 2008 at 09:27:29AM +0200, Duft Markus wrote:
> Now some package of mine in a local overlay requires bison and flex.
> It's quite hard to get those to build _and_ work on winnt, so I though
> about splitting the bison ebuilds in dev-util/bison and
> dev-libs/bison-runtime (and the sa
On 16-10-2008 09:27:29 +0200, Duft Markus wrote:
> Now some package of mine in a local overlay requires bison and flex.
> It's quite hard to get those to build _and_ work on winnt, so I though
> about splitting the bison ebuilds in dev-util/bison and
> dev-libs/bison-runtime (and the same for flex)