Hey
Thanks. I'll try playing around with different block sizes, to reduce
fragmentation.
On Fri, May 27, 2011 at 12:55 PM, Even Rouault wrote:
> You're perhaps running into memory fragmentation issues if your buffer is
> too
> big. And yes, GDAL maintains internally a block cache whose blocks
You're perhaps running into memory fragmentation issues if your buffer is too
big. And yes, GDAL maintains internally a block cache whose blocks are destroyed
when the dataset is closed. But by default (unless you explicitely set it to
another value), it is limited to 40 MB. But mixing small alloca
Hi all, I've come across some weird memory loss:
*uint *data = new uint[region->width*region->height];
int x = 0, y = 0;
dataset->GetRasterBand(band)->RasterIO(GF_Read, x, y, width, height, data,
width, height, GDT_UInt32, 0, 0);
delete [] data;
*
This code is executed a few thousand times with d