I don't know exactly what the Debug build does, but AFAIK it incorporates
the symbolic debug information inside the compiled object, layouts a
different assembly, and links against the debug runtime, but from the point
of view of common debugging (breakpoints, inspecting properties, etc.) I
don't s
I find very useful, for common debugging of C++ apps, to build in Release
mode (/MD) but with debugging infos (/Zi) and removing optimization (/Od).
With this flags I'm able to debug my app but I don't need to link against
Debug libraries.
giovanni
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g
On 3 November 2011 10:30, QUILLET Jean-Charles
wrote:
> I'm working on an application linked against GDAL on Visual Studio 9.
> Everything is working fine in release mode. But in debug mode, gdal fails
What GDAL binaries do you use in Debug mode?
I suppose I know what is going on (/MD vs /MDd).
I
Hi,
I'm working on an application linked against GDAL on Visual Studio 9.
Everything is working fine in release mode. But in debug mode, gdal fails to
load the proj4 library and the VRF driver from OGDI. Indeed, these are compiled
in release mode.
For proj4, the easy way out would be to link i