On 27/04/12 16:17, Richard Earnshaw wrote:
This is OK.
Thanks, now committed.
It would be good to merge all the target32 movdi variants into one
pattern and then use alternative enabling to deal with the different
valid alternatives.
Yes, I'll take a look.
Andrew
On 30/03/12 12:15, Andrew Stubbs wrote:
> On 28/02/12 16:20, Andrew Stubbs wrote:
>> Hi all,
>>
>> This patch implements 64-bit immediate constant loads in NEON.
>>
>> The current state is that you can load const_vector, but not const_int.
>> This is clearly not ideal. The result is a constant pool
Ping.
On 10/04/12 14:00, Andrew Stubbs wrote:
Ping.
On 30/03/12 12:15, Andrew Stubbs wrote:
On 28/02/12 16:20, Andrew Stubbs wrote:
Hi all,
This patch implements 64-bit immediate constant loads in NEON.
The current state is that you can load const_vector, but not const_int.
This is clearly
Ping.
On 30/03/12 12:15, Andrew Stubbs wrote:
On 28/02/12 16:20, Andrew Stubbs wrote:
Hi all,
This patch implements 64-bit immediate constant loads in NEON.
The current state is that you can load const_vector, but not const_int.
This is clearly not ideal. The result is a constant pool entry w
On 28/02/12 16:20, Andrew Stubbs wrote:
Hi all,
This patch implements 64-bit immediate constant loads in NEON.
The current state is that you can load const_vector, but not const_int.
This is clearly not ideal. The result is a constant pool entry when it's
not necessary.
The patch disables the