On Fri, 2018-06-15 at 14:11 -0600, Jeff Law wrote:
> On 06/14/2018 02:32 PM, David Malcolm wrote:
> > The vectorizer code has numerous instances of:
> >
> > if (dump_enabled_p ())
> > dump_printf_loc (MSG_NOTE, vect_location,
> > "=== some message ===\n");
> >
> > In ea
On Fri, Jun 15, 2018 at 10:11 PM Jeff Law wrote:
>
> On 06/14/2018 02:32 PM, David Malcolm wrote:
> > The vectorizer code has numerous instances of:
> >
> > if (dump_enabled_p ())
> > dump_printf_loc (MSG_NOTE, vect_location,
> > "=== some message ===\n");
> >
> > In eac
On 06/14/2018 02:32 PM, David Malcolm wrote:
> The vectorizer code has numerous instances of:
>
> if (dump_enabled_p ())
> dump_printf_loc (MSG_NOTE, vect_location,
> "=== some message ===\n");
>
> In each case, the dump_printf_loc is a MSG_NODE at vect_location.
>
> I
The vectorizer code has numerous instances of:
if (dump_enabled_p ())
dump_printf_loc (MSG_NOTE, vect_location,
"=== some message ===\n");
In each case, the dump_printf_loc is a MSG_NODE at vect_location.
In almost all cases the message is of the form
"=== foo ===\n"