On Tue, Nov 8, 2011 at 7:44 AM, Jakub Jelinek wrote:
> Hi!
>
> Working virtually out of Pago Pago.
>
> Is there a reason why we don't prefer 32-byte integer vector modes
> even for AVX? If a vectorized loop needs some operation that is only
> supported by AVX2 we would retry whenever seeing such
On Tue, Nov 8, 2011 at 7:44 AM, Jakub Jelinek wrote:
> Working virtually out of Pago Pago.
Hm...?
> Is there a reason why we don't prefer 32-byte integer vector modes
> even for AVX? If a vectorized loop needs some operation that is only
> supported by AVX2 we would retry whenever seeing such
Hi!
Working virtually out of Pago Pago.
Is there a reason why we don't prefer 32-byte integer vector modes
even for AVX? If a vectorized loop needs some operation that is only
supported by AVX2 we would retry whenever seeing such stmt, so
what I think this costs us mainly some small amount of ti