On 10/11/2017 11:28 AM, Nathan Sidwell wrote:
On 10/11/2017 08:28 AM, Richard Biener wrote:
On Tue, Oct 10, 2017 at 3:03 PM, Nathan Sidwell wrote:
I have a patch cleaning up a bit of the C++ FE, which will involve
hashing
via DECL_ASSEMBLER_NAME. however, all the items in that hash are
known
On 10/11/2017 08:28 AM, Richard Biener wrote:
On Tue, Oct 10, 2017 at 3:03 PM, Nathan Sidwell wrote:
I have a patch cleaning up a bit of the C++ FE, which will involve hashing
via DECL_ASSEMBLER_NAME. however, all the items in that hash are known to
have it set, so its mapping to a function ca
> On Tue, Oct 10, 2017 at 3:03 PM, Nathan Sidwell wrote:
> > I have a patch cleaning up a bit of the C++ FE, which will involve hashing
> > via DECL_ASSEMBLER_NAME. however, all the items in that hash are known to
> > have it set, so its mapping to a function call is undesirable.
> >
> > This pat
On Tue, Oct 10, 2017 at 3:03 PM, Nathan Sidwell wrote:
> I have a patch cleaning up a bit of the C++ FE, which will involve hashing
> via DECL_ASSEMBLER_NAME. however, all the items in that hash are known to
> have it set, so its mapping to a function call is undesirable.
>
> This patch adds DECL
I have a patch cleaning up a bit of the C++ FE, which will involve
hashing via DECL_ASSEMBLER_NAME. however, all the items in that hash
are known to have it set, so its mapping to a function call is undesirable.
This patch adds DECL_ASSEMBLER_NAME_RAW, which gets at the field
directly. I can