This is the same optimization as was recently applied to std::shuffle.
It reduces the runtime of the following program by 20% on my machine:
int main()
{
std::vector a(1), b(1000);
std::mt19937 gen;
uint64_t c = 0;
On 2016-08-31 14:45, Jonathan Wakely wrote:
Is this significantly faster than just using
uniform_int_distribution<_IntType>{0, __bound - 1}(__g) so we don't
need to duplicate the logic? (And people maintaining the code won't
reconvince themselves it's correct every time they look at it :-)
[..]
On 2016-09-01 17:14, Jonathan Wakely wrote:
On 31/08/16 13:45 +0100, Jonathan Wakely wrote:
On 03/05/16 16:42 +0200, Eelis van der Weegen wrote:
Ah, thanks, I forgot to re-attach when I sent to include the libstdc++ list.
On 2016-05-03 14:38, Jonathan Wakely wrote:
ENOPATCH
On 1 May 2016 at
Ah, thanks, I forgot to re-attach when I sent to include the libstdc++ list.
On 2016-05-03 14:38, Jonathan Wakely wrote:
ENOPATCH
On 1 May 2016 at 15:21, Eelis wrote:
Sorry, forgot to include the libstdc++ list.
On 2016-05-01 16:18, Eelis wrote:
Hi,
The attached patch optimizes std::shuff
On 2016-02-23 23:39, Jonathan Wakely wrote:
On 23/02/16 22:03 +0100, Eelis wrote:
The std::min, std::max, and std::minmax overloads that take a
std::initializer_list all require that the list is not empty. The attached
patch adds debug mode checks for this.
Nice, thanks for the patch.
Hi J