Jason,
I'm not sure what you are asking here.
It appears that you can do system dump of the internal state of the
game. In which case the answer is yes.
A programmer plans his memory space when a program is written. Every
address in RAM space has a specific variable. The heap (stack) is
loca
Ok, well that didnt work. First off our game has too many safety
protocols that prevent me from creating a stub and not clearing the
memory, so that goes out the window. I actually found the structure I
needed (luckly) by looking at the map file, howevernow I'm stuck
going through the memory
I''l give that a shot. Thanks
On 1/25/07, Mike Stump <[EMAIL PROTECTED]> wrote:
On Jan 25, 2007, at 2:11 PM, Jason Erickson wrote:
> I'm working on a project where every so often one of our games comes
> back and we pull the ram off the game for saving, and sometimes for
> anaylisis. Currently
On Jan 25, 2007, at 2:11 PM, Jason Erickson wrote:
I'm working on a project where every so often one of our games comes
back and we pull the ram off the game for saving, and sometimes for
anaylisis. Currently the only varibles in ram that we can physically
look at are the static members. The in
I'm working on a project where every so often one of our games comes
back and we pull the ram off the game for saving, and sometimes for
anaylisis. Currently the only varibles in ram that we can physically
look at are the static members. The information that we would love to
get to is the heap m