Re: reading binarys

2007-01-26 Thread Ray Hurst
Jason, I'm not sure what you are asking here. It appears that you can do system dump of the internal state of the game. In which case the answer is yes. A programmer plans his memory space when a program is written. Every address in RAM space has a specific variable. The heap (stack) is loca

Re: reading binarys

2007-01-26 Thread Jason Erickson
Ok, well that didnt work. First off our game has too many safety protocols that prevent me from creating a stub and not clearing the memory, so that goes out the window. I actually found the structure I needed (luckly) by looking at the map file, howevernow I'm stuck going through the memory

Re: reading binarys

2007-01-25 Thread Jason Erickson
I''l give that a shot. Thanks On 1/25/07, Mike Stump <[EMAIL PROTECTED]> wrote: On Jan 25, 2007, at 2:11 PM, Jason Erickson wrote: > I'm working on a project where every so often one of our games comes > back and we pull the ram off the game for saving, and sometimes for > anaylisis. Currently

Re: reading binarys

2007-01-25 Thread Mike Stump
On Jan 25, 2007, at 2:11 PM, Jason Erickson wrote: I'm working on a project where every so often one of our games comes back and we pull the ram off the game for saving, and sometimes for anaylisis. Currently the only varibles in ram that we can physically look at are the static members. The in

reading binarys

2007-01-25 Thread Jason Erickson
I'm working on a project where every so often one of our games comes back and we pull the ram off the game for saving, and sometimes for anaylisis. Currently the only varibles in ram that we can physically look at are the static members. The information that we would love to get to is the heap m