On Mon, 13 Apr 2009, Dave Korn wrote:
> Michael Meissner wrote:
> > On Sat, Apr 11, 2009 at 01:40:57AM +0100, Dave Korn wrote:
> >> Stelian Pop wrote:
> >>
> > Do I need to define movsi3(), addsi3() etc. patterns manually or
> > should GCC figure those by itself ?
...
> > Though if you use
Michael Meissner wrote:
> On Sat, Apr 11, 2009 at 01:40:57AM +0100, Dave Korn wrote:
>> Stelian Pop wrote:
>>
> Do I need to define movsi3(), addsi3() etc. patterns manually or
> should GCC figure those by itself ?
Not sure I understand you. You always need to define movMM3 etc.
On Sat, Apr 11, 2009 at 01:40:57AM +0100, Dave Korn wrote:
> Stelian Pop wrote:
>
> >>> Do I need to define movsi3(), addsi3() etc. patterns manually or should
> >>> GCC
> >>> figure those by itself ?
> >> Not sure I understand you. You always need to define movMM3 etc. GCC
> >> will
> >> co
Stelian Pop wrote:
>>> Do I need to define movsi3(), addsi3() etc. patterns manually or should GCC
>>> figure those by itself ?
>> Not sure I understand you. You always need to define movMM3 etc. GCC will
>> correctly select between movhi3 and movsi3 based on your Pmode macro when
>> handling
On Fri, Apr 10, 2009 at 06:29:06PM +0100, Dave Korn wrote:
> Stelian Pop wrote:
> > Hi,
> >
> > I'm (still) porting GCC to a 16 bit microcontroller, and I'm having a few
> > issues with the way it handles memory accesses: this microcontroller can
> > function in two modes: in one of them the poin
Stelian Pop wrote:
> Hi,
>
> I'm (still) porting GCC to a 16 bit microcontroller, and I'm having a few
> issues with the way it handles memory accesses: this microcontroller can
> function in two modes: in one of them the pointers are on 16 bit (a full
> register), in the second one the pointers a
Hi,
I'm (still) porting GCC to a 16 bit microcontroller, and I'm having a few issues
with the way it handles memory accesses: this microcontroller can function in
two modes: in one of them the pointers are on 16 bit (a full register), in the
second one the pointers are on 32 bit and are stored in