Unfortunately I am not aware of C# implementation so can't respond to this...
Uday.
J Decker wrote, On Sunday 29 August 2010 05:32 PM:
Just out of curiosity - isn't this what C# does with objects? would
it perhaps be something like that in how mcs (mono) builds objects and
tracks their lifespa
On Sun, 2010-08-29 at 17:13 +0530, Uday P. Khedker wrote:
> > I am not sure that is easily feasible. I would believe it is impossible.
> >
> > Within the compiler (or inside a GCC plugin, or inside a GCC extension
> > coded in MELT), you probably are able change/inspect C++ classes& every
> > othe
Just out of curiosity - isn't this what C# does with objects? would
it perhaps be something like that in how mcs (mono) builds objects and
tracks their lifespan?
On Sun, Aug 29, 2010 at 4:43 AM, Uday P. Khedker wrote:
>
>> I am not sure that is easily feasible. I would believe it is impossible.
I am not sure that is easily feasible. I would believe it is impossible.
Within the compiler (or inside a GCC plugin, or inside a GCC extension
coded in MELT), you probably are able change/inspect C++ classes& every
other declaration any compiler is tracking. You are also able to find
every oc
ct: Re: Guidance needed: hi-level steps to track an object until its
> destruction
> To: "Jeff Saremi"
> Cc: gcc@gcc.gnu.org
> Received: Saturday, August 28, 2010, 1:05 PM
> On Thu, 2010-08-26 at 18:16 -0700,
> Jeff Saremi wrote:
> > I'm hoping someone here could
On Thu, 2010-08-26 at 18:16 -0700, Jeff Saremi wrote:
> I'm hoping someone here could take the time to outline what I need to do (i'm
> not looking for code but if you point me to some i'd appreciate it).
>
> I'd like to track an object from the it's created until it's destroyed (in
> C++). And