Unfortunately I am not aware of C# implementation so can't respond to this...
Uday.
J Decker wrote, On Sunday 29 August 2010 05:32 PM:
Just out of curiosity - isn't this what C# does with objects? would
it perhaps be something like that in how mcs (mono) builds objects and
tracks their lifespa
On Sun, 2010-08-29 at 17:13 +0530, Uday P. Khedker wrote:
> > I am not sure that is easily feasible. I would believe it is impossible.
> >
> > Within the compiler (or inside a GCC plugin, or inside a GCC extension
> > coded in MELT), you probably are able change/inspect C++ classes& every
> > othe
Just out of curiosity - isn't this what C# does with objects? would
it perhaps be something like that in how mcs (mono) builds objects and
tracks their lifespan?
On Sun, Aug 29, 2010 at 4:43 AM, Uday P. Khedker wrote:
>
>> I am not sure that is easily feasible. I would believe it is impossible.
I am not sure that is easily feasible. I would believe it is impossible.
Within the compiler (or inside a GCC plugin, or inside a GCC extension
coded in MELT), you probably are able change/inspect C++ classes& every
other declaration any compiler is tracking. You are also able to find
every oc
ct: Re: Guidance needed: hi-level steps to track an object until its
> destruction
> To: "Jeff Saremi"
> Cc: gcc@gcc.gnu.org
> Received: Saturday, August 28, 2010, 1:05 PM
> On Thu, 2010-08-26 at 18:16 -0700,
> Jeff Saremi wrote:
> > I'm hoping someone here could
On Thu, 2010-08-26 at 18:16 -0700, Jeff Saremi wrote:
> I'm hoping someone here could take the time to outline what I need to do (i'm
> not looking for code but if you point me to some i'd appreciate it).
>
> I'd like to track an object from the it's created until it's destroyed (in
> C++). And
I'm hoping someone here could take the time to outline what I need to do (i'm
not looking for code but if you point me to some i'd appreciate it).
I'd like to track an object from the it's created until it's destroyed (in
C++). And then see if a certain method of it is called or not. To keep it