ll not consist of arrays, but a few values that must be
sent as raw data rather than numerical text strings.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
---
fferent datatype. The
mention of Nabble and problems with the mailing list was an aside to
explain why duplicate posts may have arisen from me reposting my message
directly to the mailing list.
Anyway, I think we're on the same page now, so I'm going to go compile
gb3 and see what
ort)
Endif
Endif
End
I'm currently trying to convert my app from gb2 to gb3, so this is working
in gb2. "udp.Bind(0)" returns the error, and though I haven't tested it yet
I'm thinking that "udp.Bind(server_port)" will also return the same e
ject in gb3 for the first time. That one bit me in the ass before
someone in the mailing list pointed it out. I thought gb3 was just super
unstable because it wouldn't run my app, but was happy to discover I was
wrong.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightv
ripts second.
You may re-execute the install scripts any time you want to refresh your
install to the latest revision. And as always, read the scripts before
executing.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
# GAM
help should someone want to use the functions.
It seems to me a little strange to have ASC and STR$ but not equivalents
for other datatypes. Some day some other programmer will see these
functions and be extremely happy, probably f
umentation pointing to the new functions? ASC() and STR() could also be
used to forge UDP packets and still suffer from the endianness issue.
--
Kevin Fishburne
Eight Virtues
www: [2]http://sales.eightvirtues.com
e-mail: [3]sa...@eightvirtues.com
phone: (770) 853-6271
References
sing you'll be keeping out of respect for or compatibility with
>> old-school BASIC. Maybe ASC() and STR() could be removed, with the
>> documentation pointing to the new functions? ASC() and STR() could also
>> be used to forge UDP packets a
article posted yesterday. Ken at Ultima
Aiera said he got a record for hits to his site because of it...nice.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
= Read #MyUdpSocket As Message0
> ...
>
> End
>
> ...
>
>> And yes, I had my first Slashdot article posted yesterday. Ken at Ultima
>> Aiera said he got a record for hits to his site because of it...nice.
> Cool. :-)
>
I lost my
mind, or is something seriously wrong here?
Also, Benoît, have the MkXXX$() functions been taken out of gb3 yet? I
want to compile the latest revision but haven't converted my networking
code to use structures yet.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.
tures yet.
> They will be removed sooner or later. You don't have to compile the latest
> revision. You can compile any revision you want by passing the "-r " to
> the subversion command, where "" is the revision number.
Cool, t
On 02/02/2011 02:11 PM, Kevin Fishburne wrote:
> I have an image, blandscape, that is 1408 x 1408 pixels. This code works:
>
> blandscape.Draw(blandscape, 0, -128)
>
> This code produces odd results (attached):
>
> blandscape.Draw(blandscape, 0, 128)
>
> I'm try
ction, so soon I'll be able to show you what I'm doing. Until then,
just struggling with frame rates. ;)
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
On 02/04/2011 08:56 AM, Jussi Lahtinen wrote:
> I cannot open your project, tar ball seems to be corrupted.
The attachment extracted for me under Ubuntu 10.10.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6
must have the same
format." Just crazy...
Sadly when I check their properties they are the same format, Standard
(not Multiplicative). I'm currently trying to understand why it's saying
that, as I want my 8.5x fram
operty window for
image1, then step-execute the last line the DrawAlpha statement actually
works...no error message at all. It's almost like just bringing up the
property window modifies image1 such that DrawAlpha under imlib is made
happy and doesn't throw the error.
--
Kevi
open windows and terminate all child processes." I'll give it a try, thanks.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
The
f Ubuntu or try installing the proprietary drivers
using jockey-gtk or the Kubuntu equivalent. Most ATI and NVIDIA cards should
be supported and allow OpenGL.
--
Kevin Fishburne
Eight Virtues
www: [3]http://sales.eightvirtues.com
e-mail: [4]sa...@eightvirtues.com
phone: (770) 853-6271
References
ation "Public Screen As New Window As "Screen"" is a joke or
something. :/
Obviously I'm doing something wrong but an hour of experimentation so
far has yielded no results. I'm using gb3 revision 3608. As I mentioned
BeastScroll works, so I think it's probabl
On 03/05/2011 10:36 PM, Kevin Fishburne wrote:
> I have a module, Render, with the following:
>
> ...
>
> The procedure Screen_Draw should be triggered as an event automatically,
> yet it is not. When manually calling it I get a "No device" error when
> it t
uch of it currently
uses the .Draw and .DrawAlpha methods which bring the framerate to 21
fps at 1280x720. The framerate is only going to get worse from here, as
I'm just getting started.
--
Kevin Fishburne
Eight Virtues
www: http://sales.
ity (+/-).
What's a good algorithm to figure out the new values of x and y when
adjusted by xvel and yvel relative to a?
I've looked through a bunch of vector math "tutorials" but they are very
broad and difficult for me to understand. I'm good at many things, but
t
On 03/14/2011 02:13 AM, Kevin Fishburne wrote:
> I'm trying to move a point with an angle/direction/vector relative to
> its angle. Let's say I have these variables:
>
> Dim a as Single ' Point's angle in degrees.
> Dim x as Single ' Point's x coordin
rawing is super slow. I have no issue with DrawAlpha
being maintained in software only, but basic image blitting should
definitely be supported by the SDL (and by proxy OpenGL) component. I
wonder if this has something to do with how the images a
's very similar to the controls used in most first person shooters.
Pushing the right stick modifies an orientation variable, so you can
turn faster or slower depending on how far you push the stick. How far
you push the left stick determines the speed with which you move.
Combining the two s
es from an analog stick. Maybe I need to calculate twice, once for
Interface.stick_leftx (offset by 90 degrees) and once for
Interface.stick_lefty (not offset)? Wonder if that will produce the dreaded
straferunning...
--
Kevin Fishburne
Eight Virtues
www: [4]htt
On 03/15/2011 05:03 PM, Doriano Blengino wrote:
> Kevin Fishburne ha scritto:
>> Just to be clear on what -should- be happening, here's an example.
>> Player is facing up (0 degrees): left stick pushed up moves up, pushed
>> down
>> moves down, push
ght not be too excited to learn the complexities of OpenGL, but gb's
drawing logic is pretty easy once you know it. In my case it would push
the frame rate from 3-4 FPS to well over 20 (at least), which would be
amazing.
--
Kevin Fishburne
Eight Virtues
www: http://sa
compatibility to the maintainers? I
have no personal stake in this; I didn't know what it was until a couple
of minutes ago, but it seems a shame if their variation on the license
makes it incompatible. Their license may affect them adversely in the
future if they don't change it.
--
if the
> problem is fixed.
I just sent their foundation or whatever the following through their web
site:
-
removal of Firebird component from GAMBAS 3
-
From Kevin Fishburne, email kev
On 03/18/2011 10:43 PM, Kevin Fishburne wrote:
On 03/18/2011 10:30 PM, Benoît Minisini wrote:
On 03/18/2011 10:15 PM, Benoît Minisini wrote:
Hi,
I'm sorry that I had to remove the gb.db.firebird component in
Gambas 3,
because the license of some its source files is not actually
compa
ve open source farther away from its original intent.
There's a real danger in people bastardizing open source licenses while
still benefiting from the term "open". (Google comes to mind...) Glad to
see GAMBAS has the strength of its convictions. :)
--
Kevin Fishburne
Eight Virtues
someone can help me there too. Fortunately for me most of the
"crazy" stuff in my app is complete and I can move on to other things.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
well. Reading my
own email it sounds simple, but I've tried so many things that I can't
believe I haven't solved the problem through sheer luck.
--
Kevin Fishburne
Eight Virtues
www:http://sales.eightvirtues.com
e-mail:sa...@eightvirtues.com
phone: (770) 853-6271
-
way to
compensate for not cropping the image twice, or even once. As long as
the entire image is preserved by the rotation function (it is) and it
behaves in a predictable manner (it does), the camera's coordinates
should be able to be translated and rotated so that they are in t
On 03/24/2011 12:05 AM, John Spikowski wrote:
> On Wed, 2011-03-23 at 23:03 -0400, Kevin Fishburne wrote:
>
>> That will probably work, but there should be a mathematical way to
>> compensate for not cropping the image twice, or even once. As long as
>> the entire i
On 03/26/2011 03:49 AM, Doriano Blengino wrote:
Il 26/03/2011 04:08, Kevin Fishburne ha scritto:
On 03/24/2011 12:05 AM, John Spikowski wrote:
On Wed, 2011-03-23 at 23:03 -0400, Kevin Fishburne wrote:
That will probably work, but there should be a mathematical way to
compensate for not
On 03/27/2011 03:22 PM, Kevin Fishburne wrote:
> On 03/26/2011 03:49 AM, Doriano Blengino wrote:
>> Il 26/03/2011 04:08, Kevin Fishburne ha scritto:
>>> On 03/24/2011 12:05 AM, John Spikowski wrote:
>>>
>>>> On Wed, 2011-03-23 at 23:03 -0400, Kevin Fis
which are generated far faster than the frame rate of the application.
How can I clear the events queued by the Gamepad stream?
Also, how can I continuously read events from the stream until it is
empty? I might want to clear it like that so I can ignore some events
and process others. Thanks
On 03/29/2011 06:13 PM, Laurent Carlier wrote:
> Le mardi 29 mars 2011 04:33:21, Kevin Fishburne a écrit :
>> I'm reading input from a gamepad by using code such as:
>>
>> pad_device = Exec ["cat", "/dev/input/js0"] For Read As "Gamepad"
>
On 03/30/2011 02:53 AM, Doriano Blengino wrote:
> Kevin Fishburne ha scritto:
>>
>> In a half-drunken stupor I managed to correct the issue by trial and
>> error. Hell of a miracle. Here's the abbreviated working code:
>>
> I think it is more dangerous to
t exist, maybe. If implemented it could
just be a "render text to image" tool that someone could print as an
entirely separate operation. Personally, I think printing code is a bad
idea in modern times. Also GAMBAS is under deeper development than brand
new features warrant time for. It&
er. A
pattern I've noticed whenever I'm trying to do the impossible is that if
I just keep trying, no matter how futile it seems, eventually I get it
right. Implementing the diamond square algorithm last year was also
hugely difficult for me, but months of frustration finally lead to s
2010 - 2011 |
| |
|R.I.P. |
| |
|___(@)(@)|
/`(@)(@)(@)```\
` `(@)(@) ` ` `
` \__/ ` ` `
` ` ` ` ` `
` ` ` `
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (77
Right now I'm thinking I need to have transaction queue arrays
of [256,256] structures (65536 structures) to accommodate this. Not so
good when any particular structure could be up to 198 KB + header.
Any ideas are appreciated, as this is starting to make me postal! :)
--
Kevin Fishburne
Eight Virtu
and you can't just have a generic structure
assigned data from another structure. Not good for me. I think I'm
straight up screwed, but will give it a few more days to see if I can
come up with a suitable hack.
--
Kevin
On 04/01/2011 01:15 AM, Bruce Bruen wrote:
> On Friday, April 01, 2011 01:17:50 PM Kevin Fishburne wrote:
>> I'm finding that the task of replacing the Mk$ functions with structures
>> for UDP packet client/server transactions is a massive undertaking. So
>> far it
,
encoding the current theme and code markers. While this is plainly an
extravagant feature that would just be for fun, it would be cool for
code examples in web sites. It should perhaps be placed on low priority,
like when all other bugs are fixed.
Use the existing "theme"
long the eight cardinal
directions. Mutable landscape, structures (as in buildings), etc. will
make a fun game. It is like Nethack, though some things will be built-in
like the ability for two or more players to sign a written, publicly
posted document, and agree to enforce it.
--
Kevin Fishbu
ures but still have 128x128 pixel tiles. As far as the
rendering engine is concerned, DrawAlpha is everything.
Right now the only things hurting the frame rate are the rotate method
and the image-to-image Draw method (image1.Draw[image2,...]). Those
things can wait, as I'm looking at finis
ax?
With respect to Bruce, I figured out how to convert Shorts and Integers
to/from strings, but not Singles. If I can figure out how to convert
Singles to/from a string then my problems are all solved.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvi
otherwise specified.
For now I may actually use file I/O to convert the values back and
forth, though I'll be looking at memcpy too.
> Kevin, another Gambas 3 RC1 release killer. ;-)
Haha, sorry.
--
Kevin Fishburne
Eight Virtues
www: http://sales.
y2.Count * SizeOf(gb.Integer))
Awesome, thank you. That's a damn powerful ability that I didn't know
about. Time to see what else useful is out there in C-land. :)
--
Kevin Fishburne
Eight Virtues
www: http://
, id As Byte
Read #udp, type As Byte
Read #udp, data, Lof(udp) - 2
End
If this works (and I don't see why it wouldn't), then everything is
fixed. I can have a transaction array that can store any transaction
type by saving the "payload" as a string and decoding it la
up to 2000 clients. That's why the
payload has to stay a string until it is processed; otherwise it would
have no way of being stored in an array.
> And beware that the READ syntax has changed in Gambas 3. Look at the
> documentation!
I've been using gb3 for a while now and l
Snap!" error. What's
worse is that Chrome remembers that zoom setting so it happens every
time I go to the GAMBAS web site now and I can't undo it. Firefox does
not have this problem.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtu
On 04/04/2011 02:44 PM, Kevin Fishburne wrote:
> On 04/04/2011 04:20 AM, Benoît Minisini wrote:
>>
>> You should better decode the packet directly with READ instructions.
>
> I would except the incoming transactions aren't processed immediately.
> They are stored in se
On 04/05/2011 01:39 AM, Kevin Fishburne wrote:
Alright, I've transformed all the networking code to the suggested
solution, and it's so close to working I can smell it. While there is
more code now, I like it better as it's easier to read (important!).
Some code:
Dim id
u must use the second syntax of WRITE:
>
> WRITE #Stream, String, Length
>
http://www.youtube.com/watch?v=cJPa8dGBxfM
I'll get back to you in the morning if it's still not working. Damn...
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-
On 04/05/2011 03:54 AM, Kevin Fishburne wrote:
> http://www.youtube.com/watch?v=cJPa8dGBxfM
>
> I'll get back to you in the morning if it's still not working. Damn..
Works. Thank you.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirt
ng like
http://gambas.sourceforge.net/crap, changing the zoom level to something
else, then going back to http://gambas.sourceforge.net
<http://gambas.sourceforge.net/>. This may simply be a Chrome or
SourceForge issue, but I've never seen it happen with a different site.
--
Kev
On 04/05/2011 03:34 AM, Benoît Minisini wrote:
>> On 04/05/2011 01:39 AM, Kevin Fishburne wrote:
>>> Alright, I've transformed all the networking code to the suggested
>>> solution, and it's so close to working I can smell it. While there is
>>> more c
pixbuf2.0-dev
# Remove previously-created files.
sudo rm -fr trunk
# Download latest GAMBAS 3 revision.
svn checkout https://gambas.svn.sourceforge.net/svnroot/gambas/gambas/trunk/
# Compile, install and run.
cd trunk
./reconf-all
./configure
make
sudo make install
gambas3
--
Kevin Fishburne
On 04/07/2011 03:42 AM, richard terry wrote:
> On Thursday 07 April 2011 15:05:14 Kevin Fishburne wrote:
>> https://gambas.svn.sourceforge.net/svnroot/gambas/gambas/trunk/
> Thanks, that's what i"m missing, the rest I do every few days, by svn update,
> but I'
On 04/07/2011 05:05 AM, Benoît Minisini wrote:
>> On 04/05/2011 03:34 AM, Benoît Minisini wrote:
>>>> On 04/05/2011 01:39 AM, Kevin Fishburne wrote:
>>>>> Alright, I've transformed all the networking code to the suggested
>>>>> solution, and it
;t know what gb components use it, but it's
described as:
GDK Pixbuf library (development files)
The Gdk Pixbuf library provides:
- Image loading and saving facilities.
- Fast scaling and compositing of pixbufs.
- Simple animation loading (ie. animated GIFs)
Could be used by gb
#udp, id As Byte
Write #udp, 70 As Byte
Write #udp, worldx As Single
Write #udp, worldy As Single
udp.Send
' Receive the transaction.
id = Read #udp As Byte
type = Read #udp As Byte
If Eof(udp) = False Then data = Read #udp, Lof(udp)
' Process the tra
On 04/08/2011 02:32 AM, Doriano Blengino wrote:
> Kevin Fishburne ha scritto:
>>
>> Ahh, I understand a little better. I don't know much about endianness,
>> so please excuse my ignorance here. When reading socket data into a
>> string how is the data affect
On 04/08/2011 04:49 PM, Benoît Minisini wrote:
>> Kevin Fishburne wrote:
>>
>> Ahh, I understand a little better. I don't know much about endianness,
>> so please excuse my ignorance here.
>>
>> ...
>>
>> While it would be slow, I could j
> could help you...
Agreed. Unless a variant somehow alleviates the endianness problem then
it's no better than a string.
> The trick with string + memory stream should work for you
In the file cabinet. :)
--
Kevin Fishburne
Eight Virtues
www: http://
that doesn't work then the logic behind rotating a PictureBox is
flawed (yours or gb's).
I use something like:
rotatedimage = nonrotatedimage.Rotate(Rad(angle_in_degrees))
You're trying to deal with a PictureBox directly, but that's outside my
expertise.
--
Kevin Fishburn
to get a second static
IP or set up a subdomain.
This wouldn't exactly be a professionally hosted solution at some
hardened datacenter, but I thought I should put it on the table for
consideration. Let me know, as I can put together a VM and proper port
forwarding as soon as tonight if Be
ithm.
I found some info here if you do need the fisheye effect:
http://en.wikipedia.org/wiki/Fisheye_lens
The formulas are near the bottom, but I don't know if they're really
helpful.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-m
nd = Color.White
Draw.Text("Look, it's text on an image with a crappy shadow!!!", X + 1,
Y - 1)
I don't have any project examples that are simple enough to demonstrate
this, but if you're really having trouble I could put something together.
--
Kevin Fishburne
Eight
hts into the ext3/4 filesystem, possible
alternate file systems, and databases to know what the best solution
would be for this type of problem? Any insights into the most efficient
way to create hierarchies of directories and files would be appreciated
as well.
--
Kevin Fishburne
Eight Virtues
w
On 04/15/2011 03:50 AM, Rolf-Werner Eilert wrote:
> Am 15.04.2011 09:22, schrieb Kevin Fishburne:
>> I'm in the early phases of creating a "database" that uses the file
>> system for data organization rather than a traditional software database
>> such as MySQL
On 04/15/2011 03:56 AM, Doriano Blengino wrote:
> Kevin Fishburne ha scritto:
>> I'm in the early phases of creating a "database" that uses the file
>> system for data organization rather than a traditional software database
>> such as MySQL, etc. I'm
ver time as the files slowly increase
with dead data. I'll at least allow overwriting dead fields with new
ones to keep things sane.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
On 04/18/2011 04:32 AM, Doriano Blengino wrote:
> Kevin Fishburne ha scritto:
>> On 04/15/2011 03:56 AM, Doriano Blengino wrote:
>>
>>> Kevin Fishburne ha scritto:
>>>
>>>> I'm in the early phases of creating a "database" that u
#x27;re stuck between
a rock and a hard place. Unity and GNOME 3 are utterly horrible. So
horrible, in fact, that I think the combination is going to spell very
bad things for Linux users everywhere. Unless they allow both to be as
configurable as GNOME 2 (or someone forks GNOME 3), I think we&
your form will only show
the close button and not the minimize and maximize buttons. You can also
change it to False in code in the Form_Open procedure by adding
"Me.Utility = False" to the procedure.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirt
registered voting and reason. Nothing would
ever have to be taken seriously, but it could be an idea board for what
people who are using it need. Avoiding bloat as always would remain the
same.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@
tions.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
WhatsUp Gold - Download Free Network Management Software
The most intuitive, comprehensive
On 04/30/2011 09:05 PM, Benoît Minisini wrote:
>
> I fixed Image.PaintImage() in gb.image.imlib, so your code should work again.
>
> Now let's try to fix gb.image...
Compiling now on a quad-core 3.5 GHz CPU overclocked to 4.1 GHz.
Muwahaha! Will report results shortly.
--
On 04/30/2011 09:19 PM, Kevin Fishburne wrote:
> On 04/30/2011 09:05 PM, Benoît Minisini wrote:
>>
>> I fixed Image.PaintImage() in gb.image.imlib, so your code should work again.
>>
>> Now let's try to fix gb.image...
>
> Compiling now on a quad-c
On 04/30/2011 09:55 PM, Benoît Minisini wrote:
>> On 04/30/2011 09:19 PM, Kevin Fishburne wrote:
>>
>> Something like:
>>
>> If TargetWidth = SourceWidth And TargetHeight = SourceHeight Then
>> Do_Not_Use_Scaling_Blit_Algorithm
>> Else
>> Us
ouragement to implement OpenGL functions.
Seems strange though that SDL can't rotate a 2D bitmap efficiently in
hardware. Even the SNES could do that.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
the hell up and
try to learn to implement OpenGL and SDL in GAMBAS. I'm starting to
think that. ;)
And yes, Laurent probably has more solid info that you or I.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
-
Is it possible to sort an array (and/or something structurally similar
to an array) by the values of a single dimension?
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
On 05/05/2011 01:19 AM, nando wrote:
> Technically, anything is possible
> Give an example of your data to sort perhaps?
If I have an array of two dimensions [1000, 10] how would I sort it by
the second element of the second dimension for example?
--
Kevin Fishburne
Eight Virtues
www
or
do I need to sort manually?
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
--
WhatsUp Gold - Download Free Network Management Softw
GAMBAS can do:
http://www.youtube.com/watch?v=npW2CMtJ6ow
That's my project in gb3 under Ubuntu 10.10. :)
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271
-
On 05/05/2011 07:50 AM, Fabien Bodard wrote:
> 2011/5/5 Kevin Fishburne:
>> On 05/05/2011 06:31 AM, Fabien Bodard wrote:
>>> We use that to sort icons in the iconview component
>>>
>>> take a look in the source
>>>
>>> trunk/comp/gb.form
>&
lease post the simplest example possible? A
link to the documentation on the _sort special method might be enough (I
couldn't find it). As a refresher I'm basically trying to sort an array
by one of its elements, much like sorting a spreadsheet.
--
On 05/23/2011 10:01 PM, Kevin Fishburne wrote:
> On 05/09/2011 09:59 PM, Benoît Minisini wrote:
>>> Think of it like a spreadsheet instead of an array. I need each "row"
>>> sorted by the value in a "column". The two column values are
>>> ObjectN
es to follow logical paths. Currently they're
bound to local coordinates and ignore player orientation. Digging,
shooting arrows, throwing objects, etc. can't work without it.
--
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.c
On 05/24/2011 12:16 AM, Bruce Bruen wrote:
> On 24/05/11 13:14, Kevin Fishburne wrote:
>> I was already helped graciously in figuring out how to translate a point
>> in a plane along its local axes at a given orientation, but now need a
>> bit of the inverse of the equation.
On 05/24/2011 12:34 AM, wally wrote:
> On Tuesday, May 24, 2011 05:44:14 Kevin Fishburne wrote:
>> I was already helped graciously in figuring out how to translate a point
>> in a plane along its local axes at a given orientation, but now need a
>> bit of the inverse of the e
On 05/24/2011 12:57 AM, Bruce Bruen wrote:
> On 24/05/11 14:08, Kevin Fishburne wrote:
>> On 05/24/2011 12:16 AM, Bruce Bruen wrote:
>>
>>> On 24/05/11 13:14, Kevin Fishburne wrote:
>>>
>>>> I was already helped graciously in figuring out how to tran
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