Op 20-05-12 23:26, Fabien Bodard schreef:
> A simple gb.report example
>
>
>
Thanks Fabien,
I was looking for something like that with some colons and had not
figured it out yet (not constant busy with it). It save me some research.
No we can go on (that was the last 5% :>))
Johny Provo
2012/5/21 Johny Provoost
>
>
> Op 20-05-12 23:26, Fabien Bodard schreef:
> > A simple gb.report example
> >
> >
> >
>
> Thanks Fabien,
> I was looking for something like that with some colons and had not
> figured it out yet (not constant busy with it). It save me some research.
> No we can go o
Hi!
I'm trying to study the work of Gambas weppage (ASP like syntax).
I run a test page and get a working html file.
$ Webpage1.webpage > Webpage1.html
Webpage1.html opens in browser successfully.
How should I configure Apache to work Webpage1.webpage?
May you have ready conf files or instructi
Le 21/05/2012 08:39, Rolf-Werner Eilert a écrit :
> Last afternoon I downloaded and installed the latest trunk version of
> Gambas3 to see if my qt4 DrawingArea problem has been solved.
>
> It has not :-( I still don't see anything drawn on the DrawingArea when
> under KDE4.
>
> So, this is why I a
Le 21/05/2012 13:21, Алексей Беспалов a écrit :
> Hi!
> I'm trying to study the work of Gambas weppage (ASP like syntax).
>
> I run a test page and get a working html file.
>
> $ Webpage1.webpage> Webpage1.html
>
> Webpage1.html opens in browser successfully.
>
> How should I configure Apache to w
2012/5/21 Benoît Minisini
> Le 21/05/2012 13:21, Алексей Беспалов a écrit :
> > Hi!
> > I'm trying to study the work of Gambas weppage (ASP like syntax).
> >
> > I run a test page and get a working html file.
> >
> > $ Webpage1.webpage> Webpage1.html
> >
> > Webpage1.html opens in browser succes
Without source code, it's pretty much impossible to say.
That error message should specify the object involved..?
Benoit,
I'm not sure this is related, but at least there is bug how to handle
circular references.
See attached project.
Jussi
On Mon, May 21, 2012 at 9:32 AM, Rolf-Werner Eiler
Sorry, this was on Gambas 3 rev 4745 @ Xubuntu 12.04 64bit.
Jussi
On Mon, May 21, 2012 at 5:45 PM, Jussi Lahtinen wrote:
> Without source code, it's pretty much impossible to say.
> That error message should specify the object involved..?
>
> Benoit,
> I'm not sure this is related, but at leas
Hi Jussi,
just being alone in the office, I shut down the server, replugged the HD
and started the new one to try it and tell you what it was.
You guess what? Everything ran as expected, no circular reference
anymore... No idea what had caused this...
Sorry for the noise.
Rolf
Am 21.05.2012
Sounds like a great addition, looking forward to test it!
/CJ
> -Original Message-
> From: Benoît Minisini [mailto:gam...@users.sourceforge.net]
> Sent: Saturday, May 19, 2012 1:58 PM
> To: mailing list for gambas users
> Subject: [Gambas-user] New feature in Gambas 3
>
>
> Hi,
>
> I hav
Thanks for clarifying...
Was you or toni able to reproduce the wierd issue with
Shell "clear" Wait on your end?
/CJ
> -Original Message-
> From: Benoît Minisini [mailto:gam...@users.sourceforge.net]
> Sent: Saturday, May 19, 2012 2:03 PM
> To: mailing list for gambas users
> Subject: Re:
Le 21/05/2012 18:49, Jussi Lahtinen a écrit :
> /usr/local/bin/gbi3: symbol lookup error: /usr/local/lib/gambas3/gb.gtk.so:
> undefined symbol: _ZN12gApplication16onLeaveEventLoopE
>
> Logs attached.
>
>
> Jussi
>
Oops, fixed in revision #4752.
--
Benoît Minisini
---
Le 14/05/2012 12:00, Christer Johansson a écrit :
>
>
> Second is regarding the Shell command. If I execute the following
> code on my NAS nothing happens, same code works OK in Xubuntu running
> on x86...
>
>...
>Shell "clear" Wait
>...
>
> Simple repro code for both issues in attachem
NAS is running Debian Lenny @ ARM.
/CJ
> -Original Message-
> From: Benoît Minisini [mailto:gam...@users.sourceforge.net]
> Sent: Monday, May 21, 2012 7:05 PM
> To: mailing list for gambas users
> Subject: Re: [Gambas-user] Two bugs/issues noted
>
>
> Le 14/05/2012 12:00, Christer Johans
In my application I need to copy folder content to other folder using shell cp
command (since gambas does not support COPY recurse) with wait option. When
copying is in progress TextLabel will indicate "Copy in Progress" . Once
copying is complete then TextLable will indicate something else. Fo
On Mon, 21 May 2012, sundar j wrote:
> In my application I need to copy folder content to other folder using shell
> cp command (since gambas does not support COPY recurse) with wait option.
> When copying is in progress TextLabel will indicate "Copy in Progress"
> . Once copying is complete th
Works now, thanks!
Jussi
On Mon, May 21, 2012 at 8:01 PM, Benoît Minisini <
gam...@users.sourceforge.net> wrote:
> Le 21/05/2012 18:49, Jussi Lahtinen a écrit :
> > /usr/local/bin/gbi3: symbol lookup error: /usr/local/lib/gambas3/
> gb.gtk.so:
> > undefined symbol: _ZN12gApplication16onLeaveEv
Is it possible to have separated start and stop buttons for the profiler?
I have huge project and when it starts it goes through pretty long
initialization (wait loops, pre-computed values, etc),
and I'm really only interested to optimize certain parts of the run.
Right now the interesting part i
Le 21/05/2012 20:39, Jussi Lahtinen a écrit :
> Is it possible to have separated start and stop buttons for the profiler?
>
> I have huge project and when it starts it goes through pretty long
> initialization (wait loops, pre-computed values, etc),
> and I'm really only interested to optimize cert
TextLabel.Text = "Copy in progress"
Shell "cp -r " Wait
TextLabel.Text = "Completed."
I used above code in my application. Shell indicated that all files are being
copied one-by-one. But TextLable did not display Copy in progress. I did lot of
experiment with the above code. Finaly
On Mon, 21 May 2012, sundar j wrote:
>
> TextLabel.Text = "Copy in progress"
>
> Shell "cp -r " Wait
> TextLabel.Text = "Completed."
>
> I used above code in my application. Shell indicated that all files are being
> copied one-by-one. But TextLable did not display Copy in progress.
Basic languages have simple data structures like vars and arrays but
other languages
like c++ with the help of pointers can have advanced data structures
like containers etc...
see a full list here
http://en.wikipedia.org/wiki/List_of_data_structures
i wonder if such data structures can be impl
On Mon, 21 May 2012, Demosthenes Koptsis wrote:
> Basic languages have simple data structures like vars and arrays but
> other languages
> like c++ with the help of pointers can have advanced data structures
> like containers etc...
>
> see a full list here
> http://en.wikipedia.org/wiki/List_of
Yes, that would be great!
Jussi
On Mon, May 21, 2012 at 10:29 PM, Benoît Minisini <
gam...@users.sourceforge.net> wrote:
> Le 21/05/2012 20:39, Jussi Lahtinen a écrit :
> > Is it possible to have separated start and stop buttons for the profiler?
> >
> > I have huge project and when it starts
Hash tables and arrays are already implemented.
The most important missing ones are Multimaps, Sets, Multisets, Linked
lists, Deques.
It should be quite easy to write c++ wrappers and put them in a component.
For example, a Set can use a std::set internally.
Implementing them in Gambas should wor
Στις 21/5/2012 22:56, ο/η tobi έγραψε:
> On Mon, 21 May 2012, Demosthenes Koptsis wrote:
>> Basic languages have simple data structures like vars and arrays but
>> other languages
>> like c++ with the help of pointers can have advanced data structures
>> like containers etc...
>>
>> see a full list
Στις 21/5/2012 22:59, ο/η Emil Lenngren έγραψε:
> Hash tables and arrays are already implemented.
>
> The most important missing ones are Multimaps, Sets, Multisets, Linked
> lists, Deques.
> It should be quite easy to write c++ wrappers and put them in a component.
> For example, a Set can use a s
On Mon, 21 May 2012, Demosthenes Koptsis wrote:
> Στις 21/5/2012 22:56, ο/η tobi έγραψε:
> > On Mon, 21 May 2012, Demosthenes Koptsis wrote:
> >> Basic languages have simple data structures like vars and arrays but
> >> other languages
> >> like c++ with the help of pointers can have advanced data
Στις 21/5/2012 22:59, ο/η Emil Lenngren έγραψε:
> Hash tables and arrays are already implemented.
>
> The most important missing ones are Multimaps, Sets, Multisets, Linked
> lists, Deques.
> It should be quite easy to write c++ wrappers and put them in a component.
Can they be implemented as gamb
Στις 21/5/2012 23:05, ο/η tobi έγραψε:
> On Mon, 21 May 2012, Demosthenes Koptsis wrote:
>> Στις 21/5/2012 22:56, ο/η tobi έγραψε:
>>> On Mon, 21 May 2012, Demosthenes Koptsis wrote:
Basic languages have simple data structures like vars and arrays but
other languages
like c++ with th
Le 21/05/2012 21:51, Demosthenes Koptsis a écrit :
> Basic languages have simple data structures like vars and arrays but
> other languages
> like c++ with the help of pointers can have advanced data structures
> like containers etc...
>
> see a full list here
> http://en.wikipedia.org/wiki/List_of
Στις 21/5/2012 23:25, ο/η Benoît Minisini έγραψε:
> Le 21/05/2012 21:51, Demosthenes Koptsis a écrit :
>> Basic languages have simple data structures like vars and arrays but
>> other languages
>> like c++ with the help of pointers can have advanced data structures
>> like containers etc...
>>
>> s
On Mon, 21 May 2012, Benoît Minisini wrote:
> Le 21/05/2012 21:51, Demosthenes Koptsis a écrit :
> > Basic languages have simple data structures like vars and arrays but
> > other languages
> > like c++ with the help of pointers can have advanced data structures
> > like containers etc...
> >
> > s
Sometimes linked list are used to manipulate data in the middle of the list
(insertions, removals), then arrays are too slow. O(1) vs O(n). However, a
linked list is very easy to implement in Gambas, using object references.
Sometimes (ordered) sets are used by the fact that they are ordered. Then
Usual implementations of trees does not have restrictions on number of
children. Each node are allocated separately. They use to contain pointers
to the left and right children, and maybe to the parent as well.
I don't see any reason why Graphs should be implemented as a special
Collection. There
Disclaimer: I've been working on this for days and neither Google nor
trial and error is adequate, apparently.
I'm trying to render an overhead, 2D scene with the "camera" at the
center of the screen and the world objects rotated around it. Here are
my variables:
Camera.WorldX As Single '
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