On 03/30/2011 02:53 AM, Doriano Blengino wrote:
> Kevin Fishburne ha scritto:
>>
>> In a half-drunken stupor I managed to correct the issue by trial and
>> error. Hell of a miracle. Here's the abbreviated working code:
>>
> I think it is more dangerous to not understand why some code works,
> inste
Kevin Fishburne ha scritto:
>
> In a half-drunken stupor I managed to correct the issue by trial and
> error. Hell of a miracle. Here's the abbreviated working code:
>
I think it is more dangerous to not understand why some code works,
instead of don't understanding why some code does not work
On 03/27/2011 03:22 PM, Kevin Fishburne wrote:
> On 03/26/2011 03:49 AM, Doriano Blengino wrote:
>> Il 26/03/2011 04:08, Kevin Fishburne ha scritto:
>>> On 03/24/2011 12:05 AM, John Spikowski wrote:
>>>
On Wed, 2011-03-23 at 23:03 -0400, Kevin Fishburne wrote:
> That will probabl
On 03/26/2011 03:49 AM, Doriano Blengino wrote:
Il 26/03/2011 04:08, Kevin Fishburne ha scritto:
On 03/24/2011 12:05 AM, John Spikowski wrote:
On Wed, 2011-03-23 at 23:03 -0400, Kevin Fishburne wrote:
That will probably work, but there should be a mathematical way to
compensate for not crop
Il 26/03/2011 04:08, Kevin Fishburne ha scritto:
> On 03/24/2011 12:05 AM, John Spikowski wrote:
>
>> On Wed, 2011-03-23 at 23:03 -0400, Kevin Fishburne wrote:
>>
>>
>>> That will probably work, but there should be a mathematical way to
>>> compensate for not cropping the image twice, or
On 03/24/2011 12:05 AM, John Spikowski wrote:
> On Wed, 2011-03-23 at 23:03 -0400, Kevin Fishburne wrote:
>
>> That will probably work, but there should be a mathematical way to
>> compensate for not cropping the image twice, or even once. As long as
>> the entire image is preserved by the rotation
On Wed, 2011-03-23 at 23:03 -0400, Kevin Fishburne wrote:
> That will probably work, but there should be a mathematical way to
> compensate for not cropping the image twice, or even once. As long as
> the entire image is preserved by the rotation function (it is) and it
> behaves in a predictab
On 03/23/2011 09:13 AM, Benoît Minisini wrote:
>> I'm trying to implement full screen rotation in an overhead-perspective
>> game. The angle of the screen is locked to the angle of the player. If
>> the player turns then the screen also turns, meaning the player is
>> always facing "up". Here is an
> Just when I thought I could see the sun I was cast down again into
> darkness. I've been working on this problem for several days with
> limited success.
>
> I'm trying to implement full screen rotation in an overhead-perspective
> game. The angle of the screen is locked to the angle of the play
Just when I thought I could see the sun I was cast down again into
darkness. I've been working on this problem for several days with
limited success.
I'm trying to implement full screen rotation in an overhead-perspective
game. The angle of the screen is locked to the angle of the player. If
t
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