Le 27/01/2014 13:52, Benoît Minisini a écrit :
> Le 27/01/2014 13:43, Benoît Minisini a écrit :
>>
>> It's difficult for me to test as we have differents cards.
>>
>> But as soon as we are sure that the CPU core running the Gambas program
>> is 10O% busy, (i.e. there is no vsync), we can run the pr
Le 27/01/2014 13:43, Benoît Minisini a écrit :
>
> It's difficult for me to test as we have differents cards.
>
> But as soon as we are sure that the CPU core running the Gambas program
> is 10O% busy, (i.e. there is no vsync), we can run the program with
> valgrind and use kcachegrind to detect wh
Le 27/01/2014 02:55, Kevin Fishburne a écrit :
> On 01/26/2014 06:49 PM, Benoît Minisini wrote:
>> Le 20/01/2014 05:28, Kevin Fishburne a écrit :
>>> It must provoke some acid reflux deep within the bowels of SDL. :) I
>>> don't know...it's damn strange for sure. I also find it strange that the
>>>
On 01/26/2014 06:49 PM, Benoît Minisini wrote:
> Le 20/01/2014 05:28, Kevin Fishburne a écrit :
>> It must provoke some acid reflux deep within the bowels of SDL. :) I
>> don't know...it's damn strange for sure. I also find it strange that the
>> FPS is around 500, but when you minimize the window
Le 20/01/2014 05:28, Kevin Fishburne a écrit :
>
> It must provoke some acid reflux deep within the bowels of SDL. :) I
> don't know...it's damn strange for sure. I also find it strange that the
> FPS is around 500, but when you minimize the window it jumps to over
> 2000. Even if it's just refresh
Le 19/01/2014 09:11, Kevin Fishburne a écrit :
> On 01/17/2014 11:00 PM, Kevin Fishburne wrote:
>> On 01/16/2014 05:07 PM, Benoît Minisini wrote:
>>> Le 16/01/2014 22:40, Benoît Minisini a écrit :
Le 16/01/2014 06:03, Kevin Fishburne a écrit :
> The results are in, and they don't tell me m
On 01/17/2014 11:00 PM, Kevin Fishburne wrote:
> On 01/16/2014 05:07 PM, Benoît Minisini wrote:
>> Le 16/01/2014 22:40, Benoît Minisini a écrit :
>>> Le 16/01/2014 06:03, Kevin Fishburne a écrit :
The results are in, and they don't tell me much. :( I attached the
updated test project, whi
On 01/16/2014 05:07 PM, Benoît Minisini wrote:
> Le 16/01/2014 22:40, Benoît Minisini a écrit :
>> Le 16/01/2014 06:03, Kevin Fishburne a écrit :
>>> The results are in, and they don't tell me much. :( I attached the
>>> updated test project, which includes the test results in comments at the
>>> t
Le 16/01/2014 22:40, Benoît Minisini a écrit :
> Le 16/01/2014 06:03, Kevin Fishburne a écrit :
>>
>> The results are in, and they don't tell me much. :( I attached the
>> updated test project, which includes the test results in comments at the
>> top. They are:
>>
>> ' No Stop Event | No Geometry
Le 16/01/2014 06:03, Kevin Fishburne a écrit :
>
> The results are in, and they don't tell me much. :( I attached the
> updated test project, which includes the test results in comments at the
> top. They are:
>
> ' No Stop Event | No Geometry | Binary NVIDIA driver | 236 FPS
> ' Stop Event| No
Le 15/01/2014 06:17, Kevin Fishburne a écrit :
> On 01/14/2014 10:19 PM, Benoît Minisini wrote:
>> Le 15/01/2014 03:33, Kevin Fishburne a écrit :
>>> I noticed a month or two ago that the frame rate on the server side of
>>> my game went from around 300 to 50. I assumed it was an OpenGL driver
>>>
On 01/14/2014 10:19 PM, Benoît Minisini wrote:
> Le 15/01/2014 03:33, Kevin Fishburne a écrit :
>> I noticed a month or two ago that the frame rate on the server side of
>> my game went from around 300 to 50. I assumed it was an OpenGL driver
>> issue or that I'd added some really inefficient code.
Le 15/01/2014 03:33, Kevin Fishburne a écrit :
> I noticed a month or two ago that the frame rate on the server side of
> my game went from around 300 to 50. I assumed it was an OpenGL driver
> issue or that I'd added some really inefficient code. It appears this is
> not the case, but rather it se
I noticed a month or two ago that the frame rate on the server side of
my game went from around 300 to 50. I assumed it was an OpenGL driver
issue or that I'd added some really inefficient code. It appears this is
not the case, but rather it seems the Draw event raised by opening a
screen using
14 matches
Mail list logo