> Pls report experiences with the use of the structures.
> I want to use them in parts of my project too.
>
> Regards,
> Ron.
Why do everyone want to use structures? They are there for interfacing with
functions written in external shared libraries written in C mainly. You should
use classes ot
Pls report experiences with the use of the structures.
I want to use them in parts of my project too.
Regards,
Ron.
Op 1 apr. 2011 00:51 schreef "Kevin Fishburne" <
kevinfishbu...@eightvirtues.com> het volgende:
--
Create
On 03/30/2011 06:15 AM, Laurent Carlier wrote:
> You can find a preliminary support of joysticks in gb.sdl in rev #3705, and a
> small example joined here.
Awesome... I'll check it out ASAP. Sadly my next task is to re-do my
networking code because, as promised, Benoît removed all the
Mk[Datatyp
Le mercredi 30 mars 2011 04:57:46, Kevin Fishburne a écrit :
>
> What I did to relieve the problem for now was to call the WAIT statement
> a bunch of times using a FOR...NEXT loop. That way even if my frame rate
> is low, the gamepad's READ event is allowed to trigger multiple times
> per frame.
Le mercredi 30 mars 2011 04:57:46, Kevin Fishburne a écrit :
>
> That is very cool... I'm looking forward to seeing it, and yes I'm
> currently using the SDL component. I switched the game over a couple of
> months ago.
>
> What I did to relieve the problem for now was to call the WAIT statement
On 03/29/2011 06:13 PM, Laurent Carlier wrote:
> Le mardi 29 mars 2011 04:33:21, Kevin Fishburne a écrit :
>> I'm reading input from a gamepad by using code such as:
>>
>> pad_device = Exec ["cat", "/dev/input/js0"] For Read As "Gamepad"
>>
>> Public Sub Gamepad_READ()
>> ' Process the gamepad
Le mardi 29 mars 2011 04:33:21, Kevin Fishburne a écrit :
> I'm reading input from a gamepad by using code such as:
>
> pad_device = Exec ["cat", "/dev/input/js0"] For Read As "Gamepad"
>
> Public Sub Gamepad_READ()
>' Process the gamepad input.
> End
>
> The problem is that analog stick mov
I'm reading input from a gamepad by using code such as:
pad_device = Exec ["cat", "/dev/input/js0"] For Read As "Gamepad"
Public Sub Gamepad_READ()
' Process the gamepad input.
End
The problem is that analog stick movements create a LOT of read events
which are generated far faster than the