On 03/16/2011 09:32 AM, Laurent Carlier wrote:
> SDL 1.2.x library itself isn't hardware accelerated under linux. The SDL
> component use only the SDL library to keep window/images in RAM, but all
> drawing in the window is done with OpenGL (using texturing), so image are
> cached (send only one t
Le lundi 14 mars 2011 08:38:15, Kevin Fishburne a écrit :
> On 03/10/2011 05:09 AM, Benoît Minisini wrote:
> >> I've been experimenting with gb.sdl and found that I could achieve frame
> >> rates higher than 380 fps at 1920x1080, including alpha channel. This
> >> involves writing directly to the S
On 03/10/2011 05:09 AM, Benoît Minisini wrote:
>> I've been experimenting with gb.sdl and found that I could achieve frame
>> rates higher than 380 fps at 1920x1080, including alpha channel. This
>> involves writing directly to the SDL window/surface with a 1920x1080
>> image loaded from a file, fo
> I've been experimenting with gb.sdl and found that I could achieve frame
> rates higher than 380 fps at 1920x1080, including alpha channel. This
> involves writing directly to the SDL window/surface with a 1920x1080
> image loaded from a file, for example:
>
> Public Screen As New Window As "Scr
I've been experimenting with gb.sdl and found that I could achieve frame
rates higher than 380 fps at 1920x1080, including alpha channel. This
involves writing directly to the SDL window/surface with a 1920x1080
image loaded from a file, for example:
Public Screen As New Window As "Screen"
Publ