On 04/30/2011 11:07 PM, Benoît Minisini wrote:
>>
>> Does SDL even have a rotate function? I did some quick research and
>> found mixed results. Looks like there's something called SDL_gfx that
>> might do it (rotozoomer). If SDL flat-out isn't designed to do it, then
>> I perfectly understand the
> On 04/30/2011 10:31 PM, Benoît Minisini wrote:
> > I'm not talking about making a 3D game engine. I'm just talking about
> > using a few OpenGL commands to:
> >
> > - blend images on the screen.
> > - rotate the game screen as you want.
> >
> > As far as I understood, while the player moves, yo
On 04/30/2011 10:31 PM, Benoît Minisini wrote:
>
> I'm not talking about making a 3D game engine. I'm just talking about using a
> few OpenGL commands to:
>
> - blend images on the screen.
> - rotate the game screen as you want.
>
> As far as I understood, while the player moves, you have to build
>
> > Before learning C, look at OpenGL to see how you can have a fast rotate
> > and blit function. (But for DrawAlpha, I don't know if it possible to do
> > it with OpenGL, I have no idea.)
>
> When I do learn C it will be applied directly to GAMBAS. I have no
> reason to believe that programmi
On 04/30/2011 09:55 PM, Benoît Minisini wrote:
>> On 04/30/2011 09:19 PM, Kevin Fishburne wrote:
>>
>> Something like:
>>
>> If TargetWidth = SourceWidth And TargetHeight = SourceHeight Then
>> Do_Not_Use_Scaling_Blit_Algorithm
>> Else
>> Use_Scaling_Blit_Algorithm
>> EndIf
>>
>> But in C. :) S
> On 04/30/2011 09:19 PM, Kevin Fishburne wrote:
> > On 04/30/2011 09:05 PM, Benoît Minisini wrote:
> >> I fixed Image.PaintImage() in gb.image.imlib, so your code should work
> >> again.
> >>
> >> Now let's try to fix gb.image...
> >
> > Compiling now on a quad-core 3.5 GHz CPU overclocked to 4.
On 04/30/2011 09:19 PM, Kevin Fishburne wrote:
> On 04/30/2011 09:05 PM, Benoît Minisini wrote:
>>
>> I fixed Image.PaintImage() in gb.image.imlib, so your code should work again.
>>
>> Now let's try to fix gb.image...
>
> Compiling now on a quad-core 3.5 GHz CPU overclocked to 4.1 GHz.
> Muwahahaa
On 04/30/2011 09:05 PM, Benoît Minisini wrote:
>
> I fixed Image.PaintImage() in gb.image.imlib, so your code should work again.
>
> Now let's try to fix gb.image...
Compiling now on a quad-core 3.5 GHz CPU overclocked to 4.1 GHz.
Muwahaha! Will report results shortly.
--
Kevin Fishburne
Ei
> On 04/30/2011 08:46 PM, Benoît Minisini wrote:
> >> It seems the destination width/height parameters have been removed from
> >> these two methods in a recent gb3 revision. Is there an alternate way to
> >> scale a subset of the source image to the target image? 90% of my code
> >> doesn't scale
> It seems the destination width/height parameters have been removed from
> these two methods in a recent gb3 revision. Is there an alternate way to
> scale a subset of the source image to the target image? 90% of my code
> doesn't scale it at all but scaling is still necessary for some operations.
It seems the destination width/height parameters have been removed from
these two methods in a recent gb3 revision. Is there an alternate way to
scale a subset of the source image to the target image? 90% of my code
doesn't scale it at all but scaling is still necessary for some operations.
--
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