On 02/02/2011 08:14 PM, Benoît Minisini wrote:
> Maybe you can speed up things a little by intelligently using the X11 design.
>
> In Gambas 3, if you use a DrawingArea with the Cached property set, the
> DrawingArea maintains a pixmap on the X11 server that is used as the
> background pixmap of th
> On 02/02/2011 07:00 PM, Benoît Minisini wrote:
> > Actually you want some sort of scrolling?
>
> Yes, although the image "shifting" I spoke of isn't what creates the
> scrolling directly. Here's a brief breakdown of what happens in the game.
>
> The server has a map 65536x65536 tiles, with each
On 02/02/2011 07:00 PM, Benoît Minisini wrote:
> Actually you want some sort of scrolling?
Yes, although the image "shifting" I spoke of isn't what creates the
scrolling directly. Here's a brief breakdown of what happens in the game.
The server has a map 65536x65536 tiles, with each tile represen
> On 02/02/2011 02:11 PM, Kevin Fishburne wrote:
> > I have an image, blandscape, that is 1408 x 1408 pixels. This code works:
> >
> > blandscape.Draw(blandscape, 0, -128)
> >
> > This code produces odd results (attached):
> >
> > blandscape.Draw(blandscape, 0, 128)
> >
> > I'm trying to shift
On 02/02/2011 02:11 PM, Kevin Fishburne wrote:
> I have an image, blandscape, that is 1408 x 1408 pixels. This code works:
>
> blandscape.Draw(blandscape, 0, -128)
>
> This code produces odd results (attached):
>
> blandscape.Draw(blandscape, 0, 128)
>
> I'm trying to shift the image in any of eigh