Le 12/08/2012 08:27, Kevin Fishburne a écrit :
> I need to know if a point lies within a three-sided polygon (triangle)
> on a 2D plane for combat hit detection in my game. Raw speed, not
> mathematical purity is extremely important. I've read this:
>
> http://en.wikipedia.org/wiki/Point_in_polygon
I need to know if a point lies within a three-sided polygon (triangle)
on a 2D plane for combat hit detection in my game. Raw speed, not
mathematical purity is extremely important. I've read this:
http://en.wikipedia.org/wiki/Point_in_polygon
and many more articles and posts and have come to th