On 01/27/2014 07:49 PM, Benoît Minisini wrote:
> Le 27/01/2014 05:51, Kevin Fishburne a écrit :
>> This is tangent to the thread "sdl Draw event overhead is killing frame
>> rate".
>>
>> When rendering graphics with OpenGL using SDL for window management, you
>> define a screen like this:
>>
>> Pub
Le 27/01/2014 05:51, Kevin Fishburne a écrit :
> This is tangent to the thread "sdl Draw event overhead is killing frame
> rate".
>
> When rendering graphics with OpenGL using SDL for window management, you
> define a screen like this:
>
> Public Screen As New Window As "Screen"
>With Screen
>