Le jeudi 31 décembre 2009 16:20:59, Benoît Minisini a écrit :
> > The more coolest thing will be to have a project that show some nehe
> > exemples..
> >
> > like the painting one.
>
> nehe ? eunehe ??
>
:-)
http://nehe.gamedev.net/
-
> The more coolest thing will be to have a project that show some nehe
> exemples..
>
> like the painting one.
>
nehe ? eunehe ??
--
Benoît Minisini
--
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The more coolest thing will be to have a project that show some nehe exemples..
like the painting one.
2009/12/31 Laurent Carlier :
> Le jeudi 31 décembre 2009 14:33:08, Benoît Minisini a écrit :
>>
>> It would be cool if you can make a real and fun and cool example with
>> shaders!
>>
>
> Yes i
Le jeudi 31 décembre 2009 14:33:08, Benoît Minisini a écrit :
>
> It would be cool if you can make a real and fun and cool example with
> shaders!
>
Yes i know it would be cool :-) First step is to finish the component (or at
least more complete) to provide a coolest example.
The project prov
> To follow the small announcement from benoit, let me present my work on
> gb.opengl component.
>
> A new subset of the gb.opengl component is now in the svn: gb.opengl.glsl.
>
> As the name let you suggest, the purpose of this component is to let use
> the power of shaders inside your open
On 31/12/09 07:36, Laurent Carlier wrote:
> To follow the small announcement from benoit, let me present my work on
> gb.opengl component.
>
> A new subset of the gb.opengl component is now in the svn: gb.opengl.glsl.
>
> As the name let you suggest, the purpose of this component is to let use
To follow the small announcement from benoit, let me present my work on
gb.opengl component.
A new subset of the gb.opengl component is now in the svn: gb.opengl.glsl.
As the name let you suggest, the purpose of this component is to let use the
power of shaders inside your opengl projects (