On Mon, 17 Nov 2014, Fabien Bodard wrote:
> 2014-11-17 22:47 GMT+01:00 Tobias Boege :
> > On Mon, 17 Nov 2014, Fabien Bodard wrote:
> >> This is the hexdump
> >>
> >
> > Yep, it has those weird 0xd 0xa sequences, a.k.a. Windows-style newlines,
> > which my original file didn't have... Can't be too
2014-11-17 22:47 GMT+01:00 Tobias Boege :
> On Mon, 17 Nov 2014, Fabien Bodard wrote:
>> This is the hexdump
>>
>
> Yep, it has those weird 0xd 0xa sequences, a.k.a. Windows-style newlines,
> which my original file didn't have... Can't be too difficult to make the
> patch parser resistant to that,
On Mon, 17 Nov 2014, Fabien Bodard wrote:
> This is the hexdump
>
Yep, it has those weird 0xd 0xa sequences, a.k.a. Windows-style newlines,
which my original file didn't have... Can't be too difficult to make the
patch parser resistant to that, as Gambas already supports different line
delimiters
This is the hexdump
2014-11-17 22:31 GMT+01:00 Tobias Boege :
> On Mon, 17 Nov 2014, Fabien Bodard wrote:
>> But what is curious that is the FPath dialog output .. is present to
>> me only the .project file ... look at the screenshot. Normally no
>> program will affect the parsing of the file as t
On Mon, 17 Nov 2014, Fabien Bodard wrote:
> But what is curious that is the FPath dialog output .. is present to
> me only the .project file ... look at the screenshot. Normally no
> program will affect the parsing of the file as the Patch class doing
> it in pur gambas way.
>
Indeed. Actually I
But what is curious that is the FPath dialog output .. is present to
me only the .project file ... look at the screenshot. Normally no
program will affect the parsing of the file as the Patch class doing
it in pur gambas way.
2014-11-17 22:17 GMT+01:00 Tobias Boege :
> On Mon, 17 Nov 2014, Fabie
On Mon, 17 Nov 2014, Fabien Bodard wrote:
> [fabien@mobifab GAMBAS]$ tar -zxvf archive-0.0.1.tar.gz
> Pahu/
> Pahu/.settings
> Pahu/.src/
> Pahu/.src/FMain.form
> Pahu/.src/FMain.class
> Pahu/.project
> Pahu/.directory
> Pahu/.action/
> Pahu/.icon.png
> Pahu/.lang/
> Pahu/.startup
> Pahu/.gambas/
>
Maybe the difference in my output of patch make trouble in the output
parsing in the IDE
2014-11-17 22:14 GMT+01:00 Fabien Bodard :
> [fabien@mobifab GAMBAS]$ tar -zxvf archive-0.0.1.tar.gz
> Pahu/
> Pahu/.settings
> Pahu/.src/
> Pahu/.src/FMain.form
> Pahu/.src/FMain.class
> Pahu/.project
> Pahu/
[fabien@mobifab GAMBAS]$ tar -zxvf archive-0.0.1.tar.gz
Pahu/
Pahu/.settings
Pahu/.src/
Pahu/.src/FMain.form
Pahu/.src/FMain.class
Pahu/.project
Pahu/.directory
Pahu/.action/
Pahu/.icon.png
Pahu/.lang/
Pahu/.startup
Pahu/.gambas/
Pahu/.hidden/
[fabien@mobifab GAMBAS]$ cd Pahu/
[fabien@mobifab Pahu]
On Mon, 17 Nov 2014, Fabien Bodard wrote:
> nothing to do ... at same on a clean unpacked project.
>
I have no explanation. I think we're both using pretty recent Gambas
versions and nothing was done to the patch dialogs recently...
You can still try to apply the patch manually, assuming the sou
nothing to do ... at same on a clean unpacked project.
2014-11-17 18:54 GMT+01:00 Tobias Boege :
> On Mon, 17 Nov 2014, Fabien Bodard wrote:
>> ouch ... i've a problem with your patch... it allow me to just ugrade
>> the .project file...
>>
>
> Strange. For me it works as follows:
>
> 1. Unpack t
On Mon, 17 Nov 2014, Fabien Bodard wrote:
> ouch ... i've a problem with your patch... it allow me to just ugrade
> the .project file...
>
Strange. For me it works as follows:
1. Unpack the archive.tar.gz from Sean,
2. Open that project,
3. Project -> Patch -> Apply,
4. Applies cleanly.
Did
ouch ... i've a problem with your patch... it allow me to just ugrade
the .project file...
2014-11-17 18:05 GMT+01:00 Tobias Boege :
> On Mon, 17 Nov 2014, Sean Sayandeep Khan wrote:
>> Hello, I have the folloing setup (See attached image,
>> UI1.png). The Canvas is a scrollarea. I want to add tex
On Mon, 17 Nov 2014, Sean Sayandeep Khan wrote:
> Hello, I have the folloing setup (See attached image,
> UI1.png). The Canvas is a scrollarea. I want to add text
> commands, such as "ADDTILE 10,10 40,60 hello" in the
> textbox called Command. I expect as output (on clicking
> the button "exec"
@Fabian, this is from the first message :
> ... I want to add text
> commands, such as "ADDTILE 10,10 40,60 hello" in the
> textbox called Command. I expect as output (on clicking
> the button "exec") a tile of width 40 and height 60 to
> appear with top left being 10, 10 in the canvas. Here i
What is your goal ?
2014-11-17 15:06 GMT+01:00 Sean Sayandeep Khan :
> Here the source archive : attached
>
>
> --
> Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server
> from Actuate! Instantly Supercharge Y
Here the source archive : attached
archive-0.0.1.tar.gz
Description: application/gzip
--
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from Actuate! Instantly Supercharge Your Business Reports and Da
On Mon, 17 Nov 2014, Sean Sayandeep Khan wrote:
> Hello, I have the folloing setup (See attached image,
> UI1.png). The Canvas is a scrollarea. I want to add text
> commands, such as "ADDTILE 10,10 40,60 hello" in the
> textbox called Command. I expect as output (on clicking
> the button "exec"
Hello, I have the folloing setup (See attached image,
UI1.png). The Canvas is a scrollarea. I want to add text
commands, such as "ADDTILE 10,10 40,60 hello" in the
textbox called Command. I expect as output (on clicking
the button "exec") a tile of width 40 and height 60 to
appear with top lef
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