I wrote this page:
http://www.gambas-it.org/wiki/index.php?title=La_gestione_mediante_il_componente_gb.openal
Ven 21/8/15, Benoît Minisini ha scritto:
Oggetto: Re: [Gambas-user] OpenAL (gb.openal) example code and problem loading
.wav files
A
On 08/21/2015 02:51 PM, Benoît Minisini wrote:
> Le 21/08/2015 06:39, Kevin Fishburne a écrit :
>> Okay Benoît, you can take me off your list of people to kill now that
>> I've finally gotten around to implementing OpenAL. :)
>>
> You will be the one who will test gb.openal!
>
> Don't hesitate to p
> ...because we have to destroy also the audio context:
>
> Alc.DestroyContext(AudioContext)
>
That was what I suspected, I just couldn't find the function (!?) to do it,
and thus I assumed it is done along with other destroy functions.
Jussi
---
Le 21/08/2015 06:39, Kevin Fishburne a écrit :
> Okay Benoît, you can take me off your list of people to kill now that
> I've finally gotten around to implementing OpenAL. :)
>
> The documentation online is pretty spartan, with much of it being
> outdated, but I still managed to set things up reaso
] OpenAL (gb.openal) example code and problem loading
.wav files
A: "mailing list for gambas users"
Data: Venerdì 21 agosto 2015, 19:15
Fixed code attached.
However, one allocation is not freed... I don't know
what it is.
Jussi
On
Fri, Aug 21, 2015 at 7:39 AM, Kevin F
Fixed code attached. However, one allocation is not freed... I don't know
what it is.
Jussi
On Fri, Aug 21, 2015 at 7:39 AM, Kevin Fishburne <
kevinfishbu...@eightvirtues.com> wrote:
> Okay Benoît, you can take me off your list of people to kill now that
> I've finally gotten around to implemen
Okay Benoît, you can take me off your list of people to kill now that
I've finally gotten around to implementing OpenAL. :)
The documentation online is pretty spartan, with much of it being
outdated, but I still managed to set things up reasonably well to play a
sine wave at a specified frequen