Re: [Gambas-user] Issue 312 in gambas: gl.2D gl.3D constatnts not accepted by IDE

2012-08-27 Thread gambas
Updates: Status: Fixed Comment #2 on issue 312 by benoit.m...@gmail.com: gl.2D gl.3D constatnts not accepted by IDE http://code.google.com/p/gambas/issues/detail?id=312 Fixed in revision #5084. All constants beginning with a digit get a synonymous beginning with an underscore.

Re: [Gambas-user] Issue 312 in gambas: gl.2D gl.3D constatnts not accepted by IDE

2012-08-18 Thread tommyline
Thank you for the tip. That will do. - Original Message - From: gam...@googlecode.com To: gambas-user@lists.sourceforge.net Sent: Saturday, 18 August, 2012 1:31:48 PM Subject: Re: [Gambas-user] Issue 312 in gambas: gl.2D gl.3D constatnts not accepted by IDE Updates: Status

Re: [Gambas-user] Issue 312 in gambas: gl.2D gl.3D constatnts not accepted by IDE

2012-08-18 Thread gambas
Updates: Status: Accepted Labels: -Version Version-3.2.0 Comment #1 on issue 312 by benoit.m...@gmail.com: gl.2D gl.3D constatnts not accepted by IDE http://code.google.com/p/gambas/issues/detail?id=312 Yes, there are four GL constants that start with a digit, and so that cann

[Gambas-user] Issue 312 in gambas: gl.2D gl.3D constatnts not accepted by IDE

2012-08-18 Thread gambas
Status: New Owner: Labels: Version Type-Bug Priority-Medium OpSys-Any Dist-Any Arch-Any Desktop-Any GUI-Any New issue 312 by tommyl...@interia.pl: gl.2D gl.3D constatnts not accepted by IDE http://code.google.com/p/gambas/issues/detail?id=312 1) Describe the problem. After changing from