Am 28.11.2012 17:06, schrieb Benoît Minisini:
> Le 28/11/2012 16:52, Rolf-Werner Eilert a écrit :
>>> I was talking about the Draw class compatibility, not the Printer class.
>>> The new Printer class is different and will stay different.
>>
>> That's kinda shame because it means I have to organi
Le 28/11/2012 16:52, Rolf-Werner Eilert a écrit :
>> I was talking about the Draw class compatibility, not the Printer class.
>> The new Printer class is different and will stay different.
>
> That's kinda shame because it means I have to organize two different
> ways of drawing with two separate d
Am 28.11.2012 16:00, schrieb Benoît Minisini:
> Le 28/11/2012 10:12, Rolf-Werner Eilert a écrit :
>> Hi Benoit,
>>
>> I was curious and tried the latest trunk on my biggest project which has
>> the old printing code. Just fyi:
>>
>> Two errors stopped it:
>>
>> - In TreeView, the .Item delivers N
Le 28/11/2012 10:12, Rolf-Werner Eilert a écrit :
> Hi Benoit,
>
> I was curious and tried the latest trunk on my biggest project which has
> the old printing code. Just fyi:
>
> Two errors stopped it:
>
> - In TreeView, the .Item delivers NULL instead of the object clicked on,
> but only two nodes
Hi Benoit,
I was curious and tried the latest trunk on my biggest project which has
the old printing code. Just fyi:
Two errors stopped it:
- In TreeView, the .Item delivers NULL instead of the object clicked on,
but only two nodes down. The other nodes above run fine.
- So I tried to call pr
Hi Benoit,
Am 27.11.2012 19:48, schrieb Benoît Minisini:
> Hi,
>
> I have removed the old Draw class and replaced it with a new Draw class
> implemented in Gambas inside the gb.gui.base component, that emulates
> the old Draw class by using the Paint class.
Sounds like an interesting approach. Do
Hello,
updated my Gambas 3 with revision #5382 and I obtained following erro:
make[5]: ingresso nella directory "/home/vuott/trunk/main/lib/draw"
CC gb_draw_la-gb_list.lo
CC gb_draw_la-cpaint.lo
cpaint.c:1408:2: error: 'Paint_Polygon' undeclared here (not in a function)
make[5]:
Le 27/11/2012 21:49, Jussi Lahtinen a écrit :
> OK, thanks, I will see.
> I have used drawingarea to visualise rather complicated dynamic data.
> And it was already bottleneck when I "fast forward" the data.
> I know there is OpenGL, but right now it looks too much to learn, among
> other topics.
>
OK, thanks, I will see.
I have used drawingarea to visualise rather complicated dynamic data.
And it was already bottleneck when I "fast forward" the data.
I know there is OpenGL, but right now it looks too much to learn, among
other topics.
Jussi
On Tue, Nov 27, 2012 at 10:36 PM, Benoît Minisi
Le 27/11/2012 21:26, Jussi Lahtinen a écrit :
>>
>> I have removed the old Draw class and replaced it with a new Draw class
>> implemented in Gambas inside the gb.gui.base component, that emulates
>> the old Draw class by using the Paint class.
>>
>> I'm starting to remove as much X11 specific code
>
> I have removed the old Draw class and replaced it with a new Draw class
> implemented in Gambas inside the gb.gui.base component, that emulates
> the old Draw class by using the Paint class.
>
> I'm starting to remove as much X11 specific code as possible in the
> Gambas source code, and the Dr
Hi,
I have removed the old Draw class and replaced it with a new Draw class
implemented in Gambas inside the gb.gui.base component, that emulates
the old Draw class by using the Paint class.
I'm starting to remove as much X11 specific code as possible in the
Gambas source code, and the Draw cl
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