> kevinfishburne wrote:
> > It still won't display an image. I'd like to copy/paste the code for
> > Image.DrawAlpha from the GAMBAS 3 checkout to the GAMBAS 2 checkout and
> > see if it works under a more stable GAMBAS. Is there anything I should
> > look for other than the obvious (to a non-C pro
kevinfishburne wrote:
>
> It still won't display an image. I'd like to copy/paste the code for
> Image.DrawAlpha from the GAMBAS 3 checkout to the GAMBAS 2 checkout and
> see if it works under a more stable GAMBAS. Is there anything I should
> look for other than the obvious (to a non-C programm
Fabien Bodard-4 wrote:
>
> yes, take a look here :
> http://gambasdoc.org/help/install
>
I just verified that the build dependencies were satisfied and recompiled
GAMBAS 3:
sudo apt-get install build-essential libffi-dev libbz2-dev libfbclient2
firebird2.1-dev libmysqlclient15-dev unixodbc-de
2010/8/18 kevinfishburne :
>
>
> Benoît Minisini wrote:
>>
>> I made an Image.DrawAlpha() method for you in revision #3101. Tell me if
>> this
>> is was you need.
>>
>
> I couldn't find it in GAMBAS 2 so I built GAMBAS 3. It had the new method,
> however I was unable to test it because Image.Draw()
Benoît Minisini wrote:
>
> I made an Image.DrawAlpha() method for you in revision #3101. Tell me if
> this
> is was you need.
>
I couldn't find it in GAMBAS 2 so I built GAMBAS 3. It had the new method,
however I was unable to test it because Image.Draw() seemed not to work.
Here's the projec
Benoît Minisini wrote:
>
> I made an Image.DrawAlpha() method for you in revision #3101. Tell me if
> this
> is was you need.
>
Am compiling now and will run test code using the new method to produce
tiling with different layers. Thank you so much. I'll post my code when I
get a proof-of-conc
> Benoît Minisini wrote:
> > I'm not sure to really understand. Would you make some images for me?
>
> It took me a while to hand make this in GIMP, but here's the idea:
>
> http://www.eightvirtues.com/misc/alpha_stuff.xcf
>
> There are eight tiles that use only alpha (ten if you include fully o
Benoît Minisini wrote:
>
> I'm not sure to really understand. Would you make some images for me?
>
It took me a while to hand make this in GIMP, but here's the idea:
http://www.eightvirtues.com/misc/alpha_stuff.xcf
There are eight tiles that use only alpha (ten if you include fully opaque
an
> Benoît Minisini wrote:
> > - There is no rotation in gb.image because I don't have the algorithm at
> > the
> > moment. It is a bit complex, because all gb.image color formats should be
> > supported.
>
> Did you mean the SDL component? gb.image does have rotation (although I
> don't know if it
Benoît Minisini wrote:
>
> - There is no rotation in gb.image because I don't have the algorithm at
> the
> moment. It is a bit complex, because all gb.image color formats should be
> supported.
>
Did you mean the SDL component? gb.image does have rotation (although I
don't know if it preserv
> I'm writing a game and am exploring my graphical options using gb.image.
> While it's not hardware accelerated, it's easier to get into than OpenGL
> and the SDL component seems to be missing key features such as image
> rotation. The various filter/effect methods also offer a huge range of
> pos
I'm writing a game and am exploring my graphical options using gb.image.
While it's not hardware accelerated, it's easier to get into than OpenGL and
the SDL component seems to be missing key features such as image rotation.
The various filter/effect methods also offer a huge range of possibilitie
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