I see, thank you
Am 12.05.2013 13:25, schrieb Benoît Minisini:
>
Le 12/05/2013 08:01, p...@laur-net.dea écrit :
>
>> Don't know if it's
just a misunderstanding. If I change the ReadOnly-Property of a Combobox
to true, it doens't raise a change-event when I switch between elements.
In a Read
Don't know if it's just a misunderstanding.
If I change the
ReadOnly-Property of a Combobox to true, it doens't raise a change-event
when I switch between elements.
In a ReadOnly-false-combobox it works
fine.
--
L
I found my mistake!
you have to call the window.show methode befor
saveing textures on your graphic card. (I guess so)
At least now it
works!!
Thanks,
Piet
Am 18.11.2012 15:01, schrieb Laurent Carlier:
> Le dimanche 18 novembre 2012 14:40:44 p...@laur-net.dea écrit :
>
&
URE_2D,
Gl.TEXTURE_MAG_FILTER, Gl.LINEAR)
----
Thank
you v. m. for help,
Piet
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E_2D, textures[0])
>
Glu.Build2DMipmaps(xx1) ' this is where the error appears
>
> xx2 =
Image.Load("xx2.png")
> gl.BindTexture(gl.TEXTURE_2D, textures[1])
>
Glu.Build2DMipmaps(xx2)
>
> Gl.TexParameteri(Gl.TEXTURE_2D,
Gl.TEXTURE_MIN_FILTER, Gl.LINEAR_MIPMAP_NEAR
hanks for help
Piet
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