On 10/10/2014 08:50 PM, Benoît Minisini wrote:
Thank you for trying to explain that to me. But, now I am really confused.
As far as I can tell, the Gambas program also uses floating point
numbers. The only integers I see used in that program are for an
iterator, an array index, and an iterator
On 10/10/2014 02:22 PM, Benoît Minisini wrote:
> Le 10/10/2014 20:13, Benoît Minisini a écrit :
>> Le 10/10/2014 03:55, Kevin Fishburne a écrit :
>>> I have static game data in my project directory so it'll be contained
>>> within the compiled .gambas executable. When I use "Search" or "Search &
>>
Le 11/10/2014 02:31, T Lee Davidson a écrit :
> I've been looking at Lazarus lately due to its cross-platform compile
> ability. So...
>
> Just for fun I took the Polynom benchmark program from
> gambaswiki.org/wiki/doc/benchmark and converted it to Free Pascal; then
> compiled it with the Free Pas
I've been looking at Lazarus lately due to its cross-platform compile
ability. So...
Just for fun I took the Polynom benchmark program from
gambaswiki.org/wiki/doc/benchmark and converted it to Free Pascal; then
compiled it with the Free Pascal Compiler ('fpc').
Much to my surprise, the *pre-c
Sorry but for my scarce English I did not understand how did you print
to your HP.
Anyway , I think that if you want to get the same proportions between
what you see on the screen and what you print (with millimeter
accuracy), have to look to compensation factors.
For example with the componen
Thanks. I'll check them out.
On 14-10-10 05:04 AM, Gian wrote:
> Hello Paul,
>
> attached two small demonstrations that might inspire you.
> gianluigi
>
>
>
>> Le 08/10/2014 18:20, Paul Horechuk a écrit :
>>> I have a successful project that formats a sheet of labels on an Avery
>>> form and print
Aparantly, I am trying to draw a the pixel level as I want to precisely
position the contents of each label. I open the printer as a drawng
area, as in:
Public Sub MyPrinter_Begin()
' Only 1 page for now
MyPrinter.Count = 1
MyPrinter.Resolution = 100 ' Set to 100 works great. 300 shrinks
Le 10/10/2014 20:13, Benoît Minisini a écrit :
> Le 10/10/2014 03:55, Kevin Fishburne a écrit :
>> I have static game data in my project directory so it'll be contained
>> within the compiled .gambas executable. When I use "Search" or "Search &
>> Replace" it goes though Wavefront obj model files,
Le 10/10/2014 03:55, Kevin Fishburne a écrit :
> I have static game data in my project directory so it'll be contained
> within the compiled .gambas executable. When I use "Search" or "Search &
> Replace" it goes though Wavefront obj model files, wav files, etc.,
> which is a bit dangerous as well
Hello
I want to tell you that Innova Desktop continues to work
I'm debugging the code
changing and improving some things.
Innova Desktop by Benoit code has improved and changed considerably from
version 0.365 to 0.437 current
Launcher
Panel
Config (Sqlite and Settings)
MyInnova
Widgets
I have
On 10/09/2014 07:32 PM, Benoît Minisini wrote:
> Le 10/10/2014 00:04, T Lee Davidson a écrit :
>> If a form's ValueBox.value is modified, subsequent Paint'ing on a cached
>> DrawingArea of the form doesn't produce the draw when the gb.qt4
>> component is loaded. It does work if, instead, the gb.gtk
Hello Paul,
attached two small demonstrations that might inspire you.
gianluigi
Le 08/10/2014 18:20, Paul Horechuk a écrit :
I have a successful project that formats a sheet of labels on an Avery
form and prints directly to an HP OfficeJet 7500 E910.
I set the printer width to 850 and lengt
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