[Gambas-user] gb.sdl.sound Channels.Count is 8 instead of 32

2014-06-14 Thread Kevin Fishburne
The documentation says sdl.sound is capable of 32 channels with an additional channel for music, however when I check Channels.Count it reports 8 instead of 32. Playback of effects seems to confirm this limitation. Is there a way to set the maximum number of channels to something higher than 8,

Re: [Gambas-user] Development cycle and component vs library

2014-06-14 Thread Patrik Karlsson
2014-06-15 1:06 GMT+02:00 B Bruen : > On Sat, 14 Jun 2014 07:26:46 +0200 > Patrik Karlsson wrote: > > > I'm working on a dice game and I'm thinking of separating "the dice part" > > from the game itself so I and others could reuse it, and for separation. > > > > The main reason for not doing this

[Gambas-user] SDL Feature Hide Cursor

2014-06-14 Thread Shane
Could we please have the ability in SDL to hide and show the cursor? thanks Shane. -- HPCC Systems Open Source Big Data Platform from LexisNexis Risk Solutions Find What Matters Most in Your Big Data with HPCC Systems Ope

Re: [Gambas-user] Fwd: Feature request: IDE

2014-06-14 Thread Tom
It was never a problem for me. If I accidently did CTRL-X, you just do CTRL-V and the line is restored. It just does tis when nothing is selected. If something is selected, it works normal, just like you described. On 6/14/2014 5:12 PM, Stephen wrote: > I use [Ctrl]+[x] & [Ctrl]+[v] all t

Re: [Gambas-user] Development cycle and component vs library

2014-06-14 Thread B Bruen
Inline On Sat, 14 Jun 2014 07:26:46 +0200 Patrik Karlsson wrote: > I'm working on a dice game and I'm thinking of separating "the dice part" > from the game itself so I and others could reuse it, and for separation. > > The main reason for not doing this earlier is that I could not understand >

Re: [Gambas-user] Fwd: Feature request: IDE

2014-06-14 Thread Stephen
I use [Ctrl]+[x] & [Ctrl]+[v] all the time too, Just highlight the line... [home] and then [Shift]+[End] followed by [Ctrl]+[x] or [Ctrl]+[v], more keystrokes, but less chance of accidentsmaking a mistake. On 06/13/2014 04:39 PM, Jussi Lahtinen wrote: > Maybe it could be optional feature? Jus

Re: [Gambas-user] Feature request IDE: Make the origin of the DEBUG line code act as a hyper link

2014-06-14 Thread Jussi Lahtinen
Excellent idea! Jussi On Sat, Jun 14, 2014 at 9:17 PM, Patrik Karlsson wrote: > I would like to be able to (ctrl) click the Class.Function.Line in the > Debug output in order to navigate to its source. > > *CScoreGrid.HoverRow.337*: 0 12 > *CRoller.PictureBox_MouseUp.171*: > > It does no

[Gambas-user] Feature request IDE: Make the origin of the DEBUG line code act as a hyper link

2014-06-14 Thread Patrik Karlsson
I would like to be able to (ctrl) click the Class.Function.Line in the Debug output in order to navigate to its source. *CScoreGrid.HoverRow.337*: 0 12 *CRoller.PictureBox_MouseUp.171*: It does not have to look like a link, as long as it acts like one. /Patrik --

Re: [Gambas-user] chessboard

2014-06-14 Thread Stephen
Egads I was being thick! For some reason I was expecting it to appear on the web-page... "it is here" is slightly different than "it is available here" but no excuse really... I should have clued in when I saw "Gambas Forge". Is there an English version of the site? On 06/13/2014 11:07 AM, F