Re: [Gambas-user] [Gambas3] The static method Gl.SelectBuffer

2012-11-17 Thread laurent bernabe
Hello : Thank you very much for your help. I'll have a look at the example and try to adapt it. Regards :) 2012/11/18 Laurent Carlier > Le samedi 17 novembre 2012 19:01:06 laurent bernabe a écrit : > > Hello : thank you for your answer. > > > > Ok, I went into the Gambas SVN repository, in the

Re: [Gambas-user] [Gambas3] The static method Gl.SelectBuffer

2012-11-17 Thread Laurent Carlier
Le samedi 17 novembre 2012 19:01:06 laurent bernabe a écrit : > Hello : thank you for your answer. > > Ok, I went into the Gambas SVN repository, in the source > /trunk/gb.opengl/src/GLselectFeedback.c and I noticed the use of an > internal buffer. > > But I still don't understand how I can get t

Re: [Gambas-user] [Gambas3] The static method Gl.SelectBuffer

2012-11-17 Thread laurent bernabe
Hello : thank you for your answer. Ok, I went into the Gambas SVN repository, in the source /trunk/gb.opengl/src/GLselectFeedback.c and I noticed the use of an internal buffer. But I still don't understand how I can get the value stored in the buffer, once I left the GL_SELECT mode. I've joined

Re: [Gambas-user] Fastest way to select/unselect all

2012-11-17 Thread M. Cs.
Thank you! That's what I've been looking for. Csaba 2012/11/17 Jussi Lahtinen > Dim oo As Object > > For Each oo In scV.Children > If oo Is CheckBox Then > oo.Value = iDesiredValue > Endif > Next > > > Do you need to use Tag like that? > Maybe you could use it to identify that certain c

Re: [Gambas-user] [Gambas3] The static method Gl.SelectBuffer

2012-11-17 Thread tommyline
As set in GLselectFeedback.c file in gb.opengl/src gambas source directory gl.SelectBuffer sets buffer with size 2048 and uses internal selectbuffer array of size 2048. - Original Message - From: "laurent bernabe" To: "mailing list for gambas users" Sent: Saturday, 17 November, 2012 11

Re: [Gambas-user] Fastest way to select/unselect all

2012-11-17 Thread Jussi Lahtinen
Dim oo As Object For Each oo In scV.Children If oo Is CheckBox Then oo.Value = iDesiredValue Endif Next Do you need to use Tag like that? Maybe you could use it to identify that certain checkbox group? Like this: For Each oo In scV.Children If oo Is CheckBox Then If oo.Tag = "Crea

[Gambas-user] Fastest way to select/unselect all

2012-11-17 Thread M. Cs.
Private Sub AddItem(Ite As String) Dim chB As CheckBox chB = New CheckBox(scV) As "Nyomi" chB.Text = Ite chB.Tag = Ite End I have an array of checkboxes created with this procedure. I would like to select / unselect all of them at once. How can I reach them? Csaba ---

Re: [Gambas-user] [Gambas3] The static method Gl.SelectBuffer

2012-11-17 Thread laurent bernabe
Thank you :) I think I'll wait for him : also because I have another difficulty regarding object selection/picking in Gambas3 OpenGL. Regards 2012/11/17 François Gallo > > Le 17 nov. 2012 à 09:38, laurent bernabe a > écrit : > > > Hello, > > > > I am trying to do picking in OpenGL in Gambas3.

Re: [Gambas-user] [Gambas3][OpenGL] What version of OpenGL is implemented ?

2012-11-17 Thread laurent bernabe
Thank you :) I can almost agree, as I looked officials OpenGL API 1,2,3 and 4 references : and the glRenderMode is deprecated since OpenGL 3. Regards 2012/11/17 François Gallo > > Le 17 nov. 2012 à 08:18, laurent bernabe a > écrit : > > > Hello, > > > > I am looking at the official OpenGL doc

Re: [Gambas-user] [Gambas3][OpenGL] What version of OpenGL is implemented ?

2012-11-17 Thread François Gallo
Le 17 nov. 2012 à 08:18, laurent bernabe a écrit : > Hello, > > I am looking at the official OpenGL doc, in order to use OpenGL picking and > selection routines. > But it seems that since a recent version of OpenGL (I don't know if it is > from OpenGL 3 or 4, or other), these routines are depre

Re: [Gambas-user] [Gambas3] The static method Gl.SelectBuffer

2012-11-17 Thread François Gallo
Le 17 nov. 2012 à 09:38, laurent bernabe a écrit : > Hello, > > I am trying to do picking in OpenGL in Gambas3. > So I need to use the method Gl.SelectBuffer, but I am facing a big problem : > > Whereas the Official OpenGL documentation says that it takes arguments Size > (int) and Buffer (arr

[Gambas-user] [Gambas3] The static method Gl.SelectBuffer

2012-11-17 Thread laurent bernabe
Hello, I am trying to do picking in OpenGL in Gambas3. So I need to use the method Gl.SelectBuffer, but I am facing a big problem : Whereas the Official OpenGL documentation says that it takes arguments Size (int) and Buffer (array of unsigned int), (and Gambas one says it also !!!) : I noticed t