I know valuebox has a value property that can be set in code- but why isn't
there one on the Form designer toolbox? For forms with default values it
should be there when you are making the controls on the form like textbox or
label.
Was this intentional or just overlooked?
JB SKaggs
--
View thi
I don't know... in my system /usr/lib64 is just link to /usr/lib.
Either way it is little weird... I think there should be /usr/lib32
and /usr/lib64,
and there should not be /usr/lib at all.
But maybe there is good reason that I don't know...
Jussi
2009/4/5 Benoît Minisini :
>> There is link of
Hi!
Here is very simplified example of the bug I found (Gambas 2.10 and
Gambas3 rev. 1917).
>From that you can easily see what is wrong, but in real life code...
This bug seems to be generally in "else if", error doesn't have to be
division by zero, it could be any.
And there could be many lines of
> There is link of libGL.so in /usr/lib32, which point to
> /usr/lib/libGL.so.180.11.
> Also there is link of libGL.so.1 in both /usr/lib and in /usr/lib32, which
> all points to /usr/lib/libGL.so.180.11. And it really is there.
>
> So, with spesific file name "libGL.so", it is found only from
> /u
Thanks this was what I was thinking. But I could not remember the compile
commands
JB
Rob Kudla wrote:
>
> On Saturday 04 April 2009 16:02, jbskaggs wrote:
>> I am working a game maker program- and I am trying to determine my next
>
> This sounds like a good idea, since Linux doesn't have
On Saturday 04 April 2009 16:02, jbskaggs wrote:
> I am working a game maker program- and I am trying to determine my next
This sounds like a good idea, since Linux doesn't have too many tools like
this and I don't think any are free software.
> What I want to do is have my program write all the
I am working a game maker program- and I am trying to determine my next step
which is how to export the game from the compiled program?
I have already created a qt ide that will take non scripted gui only drag
and drop commands and create objects that run and behave properly in both
qt.drawingare
> hello,
> I'm new and I have a question.
> I would like to draw some points in defferent colors in a drawarea.
> But my program dosn't work. (see source) There is nothing to see. (no
> points)
> Can somebody help me?
>
> Source:
> DrawingArea1.Clear
> DrawingArea1.Show
> DrawingArea1.Visible
Hi!
If you wan't to use refresh like that, you must set drawingarea
propertie "cached" to true.
Jussi
On Sat, Apr 4, 2009 at 21:10, juelin wrote:
>
> hello,
> I'm new and I have a question.
> I would like to draw some points in defferent colors in a drawarea.
> But my program dosn't work. (see
hello,
I'm new and I have a question.
I would like to draw some points in defferent colors in a drawarea.
But my program dosn't work. (see source) There is nothing to see. (no
points)
Can somebody help me?
Source:
DrawingArea1.Clear
DrawingArea1.Show
DrawingArea1.Visible = TRUE
DrawingAre
On every screen refresh the computer redraws the area. So you only need to
change the x and y points of your picture being drawn.
so something like : Mind you I only did the x coordinate you will have to do
the y, and I also did a example with the right arrow key.
public_sub drawingarea1_keypr
Well In my program I wrote one version to use qt.drawing area and one to use
sdl (by calling the sdl as a shell)
The sdl outperformed the qt hands down- not only speed but in the qt drawing
version I get a weird vertical refresh distortion that runs down thru the
display and looks bad- in sdl I d
Hi!
I had same problem with one of my project. And I think the best way to
resolve it, is doing prototype.
Start with widgets (Qt is faster than GTK+) and test with worst case
scenario, if it's too slow think why!
There is big possibility that your code is slow, not the graphics methods.
DrawingAre
Hi!
Seems to be old bug... At least I can't reproduce it on Gambas 2.10.
Please inform version you are using when doing bug reports.
Jussi
On Sat, Apr 4, 2009 at 13:51, Leonardo Miliani
wrote:
> I've discovered a (new? old? I don't know) bug in the IDE.
> Look at the screenshot below: I was sc
Hi!
It is possible but you need to do work to do it...
AFAIK there is no method in drawingarea to know what different
pictures are drawed into.
So drawingarea handles only graphics, and you have to write engine to move them.
Jussi
On Sat, Apr 4, 2009 at 13:08, Tomas Eroles i Forner
wrote:
> Hi
Hi!
How I can automatically scroll down textarea?
So that the last message printed to textarea is always showing,
without user have to scroll down?
Regards,
Jussi
--
___
Gambas
There is link of libGL.so in /usr/lib32, which point to
/usr/lib/libGL.so.180.11.
Also there is link of libGL.so.1 in both /usr/lib and in /usr/lib32, which all
points to /usr/lib/libGL.so.180.11. And it really is there.
So, with spesific file name "libGL.so", it is found only from
/usr/lib32, and
Hi all
Is there any way to draw mobile objects on a DrawingArea?
That is, is it possible to draw something and after to move it with
mouse?
The idea is to draw things in a drawingarea? and when required, to move
them using the mouse
Thanks in advance
--
I've changed the question, so it will be more understandable:
How can I export the gridview content to a printable format preserving
its structure, colors, etc?
Thanks in advance
Jesús
Jesus Guardon escribió:
> Hi all
>
> Is there a quick method to print out as plain formatted text the conten
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