Re: src/games bikeshed time.

2002-10-10 Thread James Howard
On Thu, 10 Oct 2002, Sheldon Hearn wrote: > Have you given up on your grep implementation? :-) > > Quite a few folks were really looking forward to it. The big objection to it was it was not as fast as GNU Grep. A few times, I've trimmed a few cycles here and there, but it is still 1/2 the spee

Re: src/games bikeshed time.

2002-10-10 Thread Sheldon Hearn
On (2002/10/10 06:55), James Howard wrote: > > If you want to maintain it, I'd be delighted! Are you a committer? > > I could use a new hobby, but I am not a committer. Have you given up on your grep implementation? :-) Quite a few folks were really looking forward to it. Ciao, Sheldon. To U

Re: src/games bikeshed time.

2002-10-10 Thread James Howard
On Thu, 10 Oct 2002, Mark Murray wrote: > > So if someone were willing to take over the lot and manage them as Ports, > > how would anyone feel about this? > > > > FreeGrep uses the FreeBSD build style and is easily a Port. I could > > Port-ify the entire directory in, say, two days. Anyone in

Re: src/games bikeshed time.

2002-10-10 Thread Jose M. Alcaide
On Wed, Oct 09, 2002 at 10:42:46AM -0700, Nate Lawson wrote: > On Wed, 9 Oct 2002, Jose M. Alcaide wrote: > > What do you think about moving fortune, primes, factor, grdc, pom, etc. to > > /usr/bin, and then removing /usr/games? > > The most clever way to axe one change is to suggest an additiona

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> Also, if this happened, should fortune be treated differently and > moved into src/usr.bin? Or should it become a port? Neither. For the time being, the utilityish things in games stay where they are. This is things like morse(6), pom(6), etc, and it includes everyone's favourite - fortune(6).

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> So if someone were willing to take over the lot and manage them as Ports, > how would anyone feel about this? > > FreeGrep uses the FreeBSD build style and is easily a Port. I could > Port-ify the entire directory in, say, two days. Anyone interested? I've got the port-ifying job 90% done, i

Re: src/games bikeshed time.

2002-10-09 Thread James Howard
As a quick follow up, the PR database shows between fifteen and twenty PRs relating to src/games. Also, if this happened, should fortune be treated differently and moved into src/usr.bin? Or should it become a port? Jamie On Wednesday, October 9, 2002, at 09:58 PM, James Howard wrote: > So if

Re: src/games bikeshed time.

2002-10-09 Thread James Howard
So if someone were willing to take over the lot and manage them as Ports, how would anyone feel about this? FreeGrep uses the FreeBSD build style and is easily a Port. I could Port-ify the entire directory in, say, two days. Anyone interested? Jamie On Wednesday, October 9, 2002, at 09:41 PM,

Re: src/games bikeshed time.

2002-10-09 Thread Kris Kennaway
On Wed, Oct 09, 2002 at 04:27:15PM -0700, Eric Melville wrote: > > The current flare-up over src/games/wargames reminds me that we are > > carrying a bunch of Really Old Stuff in usr/games/. > > > > Yes folks, its that time of the year. > > > > I ask myself, "why are we wasting ``make world'' ti

Re: src/games bikeshed time.

2002-10-09 Thread Don Lewis
On 9 Oct, Stephen J. Roznowski wrote: > On 9 Oct, Mark Murray wrote: >>> I've had a patch in the system (bin/12727) since 1999/07/20 that does >>> just this for the NetBSD patches. I've tried a few times to get it >>> committed. See the patch for details... >> >> This is good to have, but it do

Re: src/games bikeshed time.

2002-10-09 Thread Eric Melville
> The current flare-up over src/games/wargames reminds me that we are > carrying a bunch of Really Old Stuff in usr/games/. > > Yes folks, its that time of the year. > > I ask myself, "why are we wasting ``make world'' time and install > bandwidth on 1970's-era games?". > > Some folks will answ

Re: src/games bikeshed time.

2002-10-09 Thread Tony Finch
Mark suggested I might want to frob primes(6) so that it uses uintmax_t, which I have done (see below) but it uses rather too much C99 goodness for -STABLE. Are things like strtoumax likely to be MFCed? Tony. -- f.a.n.finch <[EMAIL PROTECTED]> http://dotat.at/ BAILEY: SOUTHEASTERLY 5 TO 7. RAIN.

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
Mark Murray wrote: > > That said... "rain" is a neat display hack. It's at least as good as > > the ASCII art VGA library. I probably would not miss anything else, > > or anything that wasn't multiplayer, very much, if at all... it looks > > like an axeing may be in order. > > Rain looks ridicu

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
Mark Murray wrote: > > > This is good to have, but it doesn't change the fact that these games > > > are 1970's technology. :-) > > > > So's UNIX. 8-) 8-). > > Yes. But Unix is _used_. I have to admit that I "use" robots... 8-) 8-). -- Terry To Unsubscribe: send mail to [EMAIL PROTECTED] with

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> > Rain looks ridiculous on a VTY. Last time it looked ok was on a 9600 > > baud terminal. > > from the man page: > > The output of rain is modeled after the VAX/VMS program of the same > name. To obtain the proper effect, either the terminal must be set > for 9600 baud or the -

Re: src/games bikeshed time.

2002-10-09 Thread Chris Doherty
On Wed, Oct 09, 2002 at 08:28:13PM +0100, Mark Murray said: > > That said... "rain" is a neat display hack. It's at least as good as > > the ASCII art VGA library. I probably would not miss anything else, > > or anything that wasn't multiplayer, very much, if at all... it looks > > like an axei

Re: src/games bikeshed time.

2002-10-09 Thread Nate Lawson
On Wed, 9 Oct 2002, Terry Lambert wrote: > On "tradition": > > I actually think the main reason for maintaining them is "nostalgia"; > most of us who learned how to program on shared computing resources > remember the games as one of the things that sparked our initial > interest in the computers

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> "They do not have a strong maintainer and follower base, so they > should be removed to ports, where they will continue to exist > because they have such a strong maintainer and follower base > that they will have their own FTP site from which the source > will be maintained by third parties

Re: src/games bikeshed time.

2002-10-09 Thread Kris Kennaway
On Wed, Oct 09, 2002 at 06:27:37PM +0100, Tony Finch wrote: > On Wed, Oct 09, 2002 at 10:08:24AM -0700, Kris Kennaway wrote: > > On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote: > > > > > +.if !defined(NO_OPENSSL) > > > +CFLAGS+=-DHAVE_OPENSSL > > > +LDADD+= -lcrypto > > > +DPADD+= $

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> Mark Murray wrote: > > > I've had a patch in the system (bin/12727) since 1999/07/20 that does > > > just this for the NetBSD patches. I've tried a few times to get it > > > committed. See the patch for details... > > > > This is good to have, but it doesn't change the fact that these games > >

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
Mark Murray wrote: > > On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote: > > > If you want to do that, go ahead. My plan is to move some _FreeBSD_ > > > games into a port and remove them from base. > > > > What do you think about moving fortune, primes, factor, grdc, pom, etc. to > > /u

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
David O'Brien wrote: > On Wed, Oct 09, 2002 at 02:16:09PM +0100, Mark Murray wrote: > > How would it be for you if these patches became part of the games > > in the ports collection? (Somewhat like ports/net/freebsd-uucp?) > > I would recomend calling the port "44bsd-games" and using the NetBSD >

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
Mark Murray wrote: > > I've had a patch in the system (bin/12727) since 1999/07/20 that does > > just this for the NetBSD patches. I've tried a few times to get it > > committed. See the patch for details... > > This is good to have, but it doesn't change the fact that these games > are 1970's te

Re: src/games bikeshed time.

2002-10-09 Thread Terry Lambert
Mark Murray wrote: > As fortune(6) has a strong maintainer and follower base, removing that > would be premature. > > What remains? All the games that dm(6) oversees. Things like > adventure(6), trek(6), battlestar(6) and so on. These are good > candidates for ports IMO. Folks may want to play t

Re: src/games bikeshed time.

2002-10-09 Thread Matthew Dillon
So, Mark, does all of this extracurricular activity mean that 4.7-RELEASE is done? Or are we still in freeze? -Matt To Unsubscribe: send mail to [EMAIL PROTECTED] with "unsubscribe freebsd-current" in the body of the message

Re: src/games bikeshed time.

2002-10-09 Thread Nate Lawson
On Wed, 9 Oct 2002, Jose M. Alcaide wrote: > On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote: > > If you want to do that, go ahead. My plan is to move some _FreeBSD_ > > games into a port and remove them from base. > > What do you think about moving fortune, primes, factor, grdc, pom,

Re: src/games bikeshed time.

2002-10-09 Thread Tony Finch
On Wed, Oct 09, 2002 at 10:08:24AM -0700, Kris Kennaway wrote: > On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote: > > > +.if !defined(NO_OPENSSL) > > +CFLAGS+=-DHAVE_OPENSSL > > +LDADD+=-lcrypto > > +DPADD+=${LIBCRYPTO} > > +.endif > > You also need to check that the crypto so

Re: src/games bikeshed time.

2002-10-09 Thread Kris Kennaway
On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote: > +.if !defined(NO_OPENSSL) > +CFLAGS+=-DHAVE_OPENSSL > +LDADD+= -lcrypto > +DPADD+= ${LIBCRYPTO} > +.endif You also need to check that the crypto sources are installed. Kris msg44386/pgp0.pgp Description: PGP signatur

Re: src/games bikeshed time.

2002-10-09 Thread Kris Kennaway
On Wed, Oct 09, 2002 at 08:59:42PM +1000, Tim Robbins wrote: > On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote: > > > What remains? All the games that dm(6) oversees. Things like > > adventure(6), trek(6), battlestar(6) and so on. These are good > > candidates for ports IMO. Folks ma

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
On Wed, Oct 09, 2002 at 05:00:21PM +0100, Tony Finch wrote: > Below is my proposed patch to primes(6) and factor(6) which I plan > to commit in one go since the changes are somewhat inter-dependent. > Feedback is welcomed. I'm in the process of fixing the manual. > > Merge changes from NetBSD and

Re: src/games bikeshed time.

2002-10-09 Thread Tony Finch
Below is my proposed patch to primes(6) and factor(6) which I plan to commit in one go since the changes are somewhat inter-dependent. Feedback is welcomed. I'm in the process of fixing the manual. Merge changes from NetBSD and perform some cleaning up. primes: const-correctness and removal of

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote: > > If you want to do that, go ahead. My plan is to move some _FreeBSD_ > > games into a port and remove them from base. > > What do you think about moving fortune, primes, factor, grdc, pom, etc. to > /usr/bin, and then removing /usr

Re: src/games bikeshed time.

2002-10-09 Thread Jose M. Alcaide
On Wed, Oct 09, 2002 at 03:56:11PM +0100, Mark Murray wrote: > If you want to do that, go ahead. My plan is to move some _FreeBSD_ > games into a port and remove them from base. What do you think about moving fortune, primes, factor, grdc, pom, etc. to /usr/bin, and then removing /usr/games? JMA

RE: src/games bikeshed time.

2002-10-09 Thread John Baldwin
On 09-Oct-2002 Mark Murray wrote: > Hi > > The current flare-up over src/games/wargames reminds me that we are > carrying a bunch of Really Old Stuff in usr/games/. > > Yes folks, its that time of the year. > > I ask myself, "why are we wasting ``make world'' time and install > bandwidth on 19

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
On Wed, Oct 09, 2002 at 04:23:20PM +0100, Mark Murray wrote: > > > --- Makefile.inc1 17 Sep 2002 01:48:47 - 1.304 > > > +++ Makefile.inc1 8 Oct 2002 21:40:05 - > > > @@ -601,10 +601,6 @@ > > > # > > > # build-tools: Build special purpose build tools > > > # > > > -.if exists(${.CUR

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> > --- Makefile.inc1 17 Sep 2002 01:48:47 - 1.304 > > +++ Makefile.inc1 8 Oct 2002 21:40:05 - > > @@ -601,10 +601,6 @@ > > # > > # build-tools: Build special purpose build tools > > # > > -.if exists(${.CURDIR}/games) && !defined(NOGAMES) > > -_games=games/adventure games/

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
On Wed, Oct 09, 2002 at 04:09:58PM +0100, Mark Murray wrote: > Index: Makefile.inc1 > === > RCS file: /home/ncvs/src/Makefile.inc1,v > retrieving revision 1.304 > diff -u -d -r1.304 Makefile.inc1 > --- Makefile.inc1 17 Sep 2002 01

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote: > > I would like to make a port out of these and remove them from the base > > distribution. > > I think this is a fine idea. However, patch please so we know exactly > what we are talking about. Some of the games are used in 'make

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> > I would recomend calling the port "44bsd-games" and using the NetBSD > > repository as the distfile. NetBSD has even fixed bugs in wargames(6). > > Why wouldn't these be broken apart? Perhaps a meta-port? If you want to do that, go ahead. My plan is to move some _FreeBSD_ games into a port

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> I'll assume that "dm" would just be deleted as part of moving this to > ports? Or would the games portion of ports be reconfigued to run under > dm? I am planning on not using dm(6), yes. M -- o Mark Murray \_ O.\_Warning: this .sig is umop ap!sdn To Unsubscribe: send mail to [EMAI

Re: src/games bikeshed time.

2002-10-09 Thread Stephen J. Roznowski
> On Wed, Oct 09, 2002 at 02:16:09PM +0100, Mark Murray wrote: > > > I've had a patch in the system (bin/12727) since 1999/07/20 that does > > > just this for the NetBSD patches. I've tried a few times to get it > > > committed. See the patch for details... > > > > This is good to have, but it doe

Re: src/games bikeshed time.

2002-10-09 Thread Stephen J. Roznowski
On 9 Oct, David O'Brien wrote: > On Wed, Oct 09, 2002 at 09:47:12AM -0400, Stephen J. Roznowski wrote: >> On 9 Oct, Mark Murray wrote: >> >> I've had a patch in the system (bin/12727) since 1999/07/20 that does >> >> just this for the NetBSD patches. I've tried a few times to get it >> >> commit

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
On Wed, Oct 09, 2002 at 09:47:12AM -0400, Stephen J. Roznowski wrote: > On 9 Oct, Mark Murray wrote: > >> I've had a patch in the system (bin/12727) since 1999/07/20 that does > >> just this for the NetBSD patches. I've tried a few times to get it > >> committed. See the patch for details... > >

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
On Wed, Oct 09, 2002 at 02:16:09PM +0100, Mark Murray wrote: > > I've had a patch in the system (bin/12727) since 1999/07/20 that does > > just this for the NetBSD patches. I've tried a few times to get it > > committed. See the patch for details... > > This is good to have, but it doesn't change

Re: src/games bikeshed time.

2002-10-09 Thread David O'Brien
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote: > I would like to make a port out of these and remove them from the base > distribution. I think this is a fine idea. However, patch please so we know exactly what we are talking about. Some of the games are used in 'make world'. To

Re: src/games bikeshed time.

2002-10-09 Thread Stephen J. Roznowski
On 9 Oct, Mark Murray wrote: >> This really doesn't matter to me (ports vice base). I was reacting to >> the "rot of the code" comments. I also don't have a (major) problem that >> this patch was never committed -- there are other more important things >> for the committers to work on. :-) > > "

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> This really doesn't matter to me (ports vice base). I was reacting to > the "rot of the code" comments. I also don't have a (major) problem that > this patch was never committed -- there are other more important things > for the committers to work on. :-) "Rot" applies more to design, rather th

Re: src/games bikeshed time.

2002-10-09 Thread Stephen J. Roznowski
On 9 Oct, Mark Murray wrote: >> I've had a patch in the system (bin/12727) since 1999/07/20 that does >> just this for the NetBSD patches. I've tried a few times to get it >> committed. See the patch for details... > > This is good to have, but it doesn't change the fact that these games > are 1

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> I've had a patch in the system (bin/12727) since 1999/07/20 that does > just this for the NetBSD patches. I've tried a few times to get it > committed. See the patch for details... This is good to have, but it doesn't change the fact that these games are 1970's technology. :-) How would it be

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> There's an open PR about factor(6) not working on 64bit arches; I'm > preparing to import NetBSD's version which uses the OpenSSL bignum > library. There are associated stylistic improvements to primes(6) -- > they share a table of primes up to about 2^16. Primes(6) is safe. This program has ac

Re: src/games bikeshed time.

2002-10-09 Thread Stephen J. Roznowski
On 9 Oct, Tim Robbins wrote: > On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote: > >> What remains? All the games that dm(6) oversees. Things like >> adventure(6), trek(6), battlestar(6) and so on. These are good >> candidates for ports IMO. Folks may want to play them, but there is

Re: src/games bikeshed time.

2002-10-09 Thread Mark Murray
> I'd like to see these removed only if nobody is willing to maintain them. > Check lines 70-75 of src/games/larn/main.c for an example of how out of > touch they are with what's considered to be good practice (5 buffer overflows > in 6 lines of code). Merging in NetBSD and/or OpenBSD's changes wo

Re: src/games bikeshed time.

2002-10-09 Thread Tony Finch
There's an open PR about factor(6) not working on 64bit arches; I'm preparing to import NetBSD's version which uses the OpenSSL bignum library. There are associated stylistic improvements to primes(6) -- they share a table of primes up to about 2^16. Tony. -- f.a.n.finch <[EMAIL PROTECTED]> http

Re: src/games bikeshed time.

2002-10-09 Thread Tim Robbins
On Wed, Oct 09, 2002 at 11:29:08AM +0100, Mark Murray wrote: > What remains? All the games that dm(6) oversees. Things like > adventure(6), trek(6), battlestar(6) and so on. These are good > candidates for ports IMO. Folks may want to play them, but there is no > point in wasting time and space

Re: src/games bikeshed time.

2002-10-09 Thread rob
Hi all, I agree keeping these traditional toys in the base system won't help in a better OS (instead it makes it a bit bigger and older), agreed that they are some sort of 'folklore' putting them in a port makes a good solution. mzl! Rob Evers [EMAIL PROTECTED] Technological progress has mere

src/games bikeshed time.

2002-10-09 Thread Mark Murray
Hi The current flare-up over src/games/wargames reminds me that we are carrying a bunch of Really Old Stuff in usr/games/. Yes folks, its that time of the year. I ask myself, "why are we wasting ``make world'' time and install bandwidth on 1970's-era games?". Some folks will answer "tradition"