RE: SMPng CPU states

2000-09-09 Thread Pierre Y. Dampure
Behalf Of Brandon Hume Sent: 09 September 2000 10:04 To: [EMAIL PROTECTED] Subject: Re: SMPng CPU states > FWIW, I've had no trouble running X on my development box. Well, the > monitor can only do 640x480, but that's not an OS issue. I was able to get X going initially... its w

Re: SMPng CPU states

2000-09-09 Thread Brandon Hume
> FWIW, I've had no trouble running X on my development box. Well, the > monitor can only do 640x480, but that's not an OS issue. I was able to get X going initially... its when I attempt to make use of DRI that the box hangs, which may not be a problem that anyone can do anything about here, si

Re: SMPng CPU states

2000-09-08 Thread Greg Lehey
On Friday, 8 September 2000 at 14:17:58 -0300, Brandon Hume wrote: > I've built world and kernel yesterday, and was delighted to see the AIC7xxx > problems had gone away. I actually got tripped up by having Linux emulation > enabled and forgetting to remove old modules, but that was fixed quick.

Re: SMPng CPU states

2000-09-08 Thread John Baldwin
Brandon Hume wrote: > I've built world and kernel yesterday, and was delighted to see the AIC7xxx > problems had gone away. I actually got tripped up by having Linux emulation > enabled and forgetting to remove old modules, but that was fixed quick. > > All-in-all, I'm not having a rough time at

SMPng CPU states

2000-09-08 Thread Brandon Hume
I've built world and kernel yesterday, and was delighted to see the AIC7xxx problems had gone away. I actually got tripped up by having Linux emulation enabled and forgetting to remove old modules, but that was fixed quick. All-in-all, I'm not having a rough time at all with the new code. My ma