Re: [fluid-dev] making a standalone fluidsynth plugin on Windows

2012-04-03 Thread Antoine Schmitt
Yes, the .lib are probably import libraries... (even though there are also .dll.a files around). How does one tell the difference between import and static (I tried to google this with no success) ? Do I need to build a static version of glib, gthread, etc.. ? Isn't there any other solution

Re: [fluid-dev] making a standalone fluidsynth plugin on Windows

2012-04-02 Thread R.L. Horn
On Mon, 2 Apr 2012, Antoine Schmitt wrote: I tried to explicitely link my plugin against the .lib versions of glib/gthread, but in the end Depends.exe tells me that it still depends on the DLLs. I suddenly have the strangest feeling of deja vu... Are you certain the the .lib files are proper

Re: [fluid-dev] making a standalone fluidsynth plugin on Windows

2012-04-02 Thread Antoine Schmitt
Hi list ! ok, I changed the subject of the message, because I am not having the same problem on Windows... I installed glib, gthread, intl, etc.. and I now have a running plugin on Windows. But again, it depends on the glib and gthread DLLs, so it cannot run on a deployment system without in