Re: [fluid-dev] Programmatic polyphony count detection in FluidSynth

2017-12-08 Thread Bartosz Nowotny
Thank you for all the answers, that's just what I needed! Regards, Bartosz On Tue, Dec 5, 2017 at 12:56 PM, Ceresa Jean-Jacques < jean-jacques.cer...@orange.fr> wrote: > Hello, > > > > >Is there any way to programmatically detect how many voices a given MIDI > song, using a given soundfont, need

Re: [fluid-dev] Programmatic polyphony count detection in FluidSynth

2017-12-05 Thread Ceresa Jean-Jacques
Hello,   >Is there any way to programmatically detect how many voices a given MIDI song, >using a given soundfont, needs?   This patch (for fluidsynth v 1.1.6) is the tool you need: https://github.com/FluidSynth/fluidsynth/issues/152 (See FluidProfile_0003.zip.) A configure time using cmake,

Re: [fluid-dev] Programmatic polyphony count detection in FluidSynth

2017-12-04 Thread Philippe Simons
I'm running FluidSynth on Android, and I never had sound glitching with the default voices count (256 or 512) even using large soundfonts like Fluid R3. How is your setup ? I suspect a too small AudioTrack buffer size (mine is about 48000 16bit PCM strereo frames) On Mon, Dec 4, 2017 at 5:43 PM, M

Re: [fluid-dev] Programmatic polyphony count detection in FluidSynth

2017-12-04 Thread Marcus Weseloh
Hey Bartosz, you could probably write your own detection routine. FluidSynth keeps a counter of active voices that you can read using fluid_synth_get_active_voice_count. One very easy way would be to patch that into your fluid_synth_write_* function and generate min, max and avg statistics from it