Hello,
For FluidSynth for Windows, you will find on GitHub a solution proposed by this
pull request: https://github.com/FluidSynth/fluidsynth/pull/269
Regards
> Message du 01/11/17 15:00
> De : "Carlo Bramini"
> A : fluid-dev@nongnu.org
> Copie à :
> Objet : [fluid-dev] Error in
Thanks for bringing this up. I have no clue of this Win32 stuff, so if you
know how to fix it properly I would welcome a pull request on that.
Tom
2017-11-04 12:26 GMT+01:00 Carlo Bramini :
> Hello,
>
> my primary platforms are Windows 7 and XP.
> I'm sorry, but I wouldn't say "this works fine o
Hello,
my primary platforms are Windows 7 and XP.
I'm sorry, but I wouldn't say "this works fine on XP".
It may work for luck, or it could work but with some malfunctions that you
cannot see at user level.
Perhaps it could also depend on the application using libfluidsynth: maybe,
with the conso
Hello Carlo,
> I think that the best thing to do is to revert this change and restore
> original code, with the little addition of keeping the window handle private
> into each fluid_dsound_audio_driver_t structure.
You are right, this is a more straigtforward solution.
Despite the fact