Re: [fluid-dev] Android app questions and issues

2020-11-02 Thread Stanislav Kokorev
Ok, Thanks a lot! Think, I will show minimum as API 28 cause I have tested it personally. I understand risks now. As for "artifacts" - agree, that was wrong word. I'm using extract with drums kits from Titanic 200. To my taste these are most naturally sounding kits from available free banks. At pr

Re: [fluid-dev] Android app questions and issues

2020-11-02 Thread Tom M. via fluid-dev
> how could it work on Samsung A50 phone with Api-28 (Android 9) ? Apparently, this particular function in6addr_any is already available in API 28. Which is why it works in this particular case. > And what should I set as minimum target version for the app ? The minimum target version should be

Re: [fluid-dev] Android app questions and issues

2020-11-02 Thread Stanislav Kokorev
Том, Sorry for stupid questions, but i feel slightly confused. If fluidsynth was build against Api-29 (which is Android 10) how could it work on Samsung A50 phone with Api-28 (Android 9) ? And what should I set as minimum target version for the app ? If, for example I will set it to Api-27 (Androi

Re: [fluid-dev] Android app questions and issues

2020-11-02 Thread Tom M. via fluid-dev
The Asus TF300 has an NVIDIA Tegra 3 CPU. This is an ARM Cortex-A9 based processor. And this in turn implements the ARMv7A architecture. So, the architectures are not the problem. The real problem seems to be dlopen failed: cannot locate symbol in6addr_any The fluidsynth 2.1.5 Android binaries w

Re: [fluid-dev] Android app questions and issues

2020-11-02 Thread Stanislav Kokorev
Hello Tom, Thanks for your comments. Regarding the issue with armeabi-7A - I made several experiments and it works as follows: My app supports Android from 23 up to 29. The test release of the app which was built just for armeabi-7A plays fine on modern phones with 64 -bit CPU. Have tested on Xia

Re: [fluid-dev] Android app questions and issues

2020-10-31 Thread Tom M. via fluid-dev
> 1) Not enough loud: It's not clear what you mean by "artifacts". Is it clipping? Interruptions? Distortions? Ideally provide the broken audio rendering. But without the soundfont and a test MIDI it's very hard to tell what's wrong. Try a different audio driver. Or use the file renderer to write