Re: [fluid-dev] performance issues on iphone

2011-05-31 Thread Ruben Zilibowitz
Thanks. That was spot on. Now my iphone can play midi files with fluidsynth (albeit without chorus or reverb and at a lower sample rate than normal). Ruben On 01/06/2011, at 4:19 PM, Louis B. wrote: > That should read on "under powered netbooks". > > ___

Re: [fluid-dev] performance issues on iphone

2011-05-31 Thread Louis B.
That should read on "under powered netbooks". ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev

Re: [fluid-dev] performance issues on iphone

2011-05-31 Thread Louis B.
Try reducing the playback sampling rate. There should be some info on the fs wiki about working on under powered networks. ___ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev

[fluid-dev] performance issues on iphone

2011-05-31 Thread Ruben Zilibowitz
Hi. I'm playing around with soundfonts on iphone and I decided to try to compile fluidsynth for iphone. Here is what I found: 1) I had to use fluidsynth 1.0.9 since I didn't want to build glib and all the other dependencies for iphone. 2) It works well in the simulator, as in I can play midi fil