Hi,
Am Mo., 10. Feb. 2020 um 01:50 Uhr schrieb huban...@gmail.com <
huban...@gmail.com>:
> [...] with the interactive play - this is an
> area we did not touch on before - a compromise could be achieved (again
> using the musical onset markers) by delaying each interactively played
> note/sample
2020.02.09. 20:35 keltezéssel, Marcus Weseloh írta:
Hi,
first of all: this is a very interesting topic, thank you for bringing
it up!
My pleasure; and I thank you for the moral support.
I do sympathise with your idea and I don't think it is a very unique
use-case at all. I also use MuseScor
Hi,
first of all: this is a very interesting topic, thank you for bringing it
up!
I do sympathise with your idea and I don't think it is a very unique
use-case at all. I also use MuseScore, but mostly for rehearsing. So I let
MuseScore play some voices of a piece while I play another voice on top
2020.02.09. 9:26 keltezéssel, Tom M. írta:
"FluidSynth is a real-time software synthesizer based on the Soundfont
2 specification"
This sets our scope. If you need a more advanced synth model, have a
look at SFZ.
Thank you. I do not see the conceptual reasoning behind limiting
FluidSynth to S
> Let's keep the two use cases separate.
No, sry. We cannot keep them separate. Soundfont2 is a real-time synth
model based on MIDI, a real-time protocol. That's what fluidsynth has
been designed for. That's what it works for.
> Are we going to be frozen into SoundFont 2.04 forever?
"FluidSynth
Thank you for your time. I've written my comments inline.
2020.02.08. 15:41 keltezéssel, Tom M. írta:
Here are some thoughts of a software engineer. Not sure what a musician
would say.
First of all, you are right. A "meaningfully long" attack phase will
"delay" note on and thus shorten it. My q
h
Gesendet: Samstag, 8. Februar 2020 17:02
An: FluidSynth mailing list
Betreff: Re: [fluid-dev] improving musical timekeeping
Hi,
I think the answer is hidden in your question. You talk about "the
meaningful musical onset of the note exactly on time".
The thing is that what is &
Hi,
I think the answer is hidden in your question. You talk about "the
meaningful musical onset of the note exactly on time".
The thing is that what is "musically meaningful" depends very heavily on
the context. In some musical contexts it might be correct to say that you
want the end of the atta
Here are some thoughts of a software engineer. Not sure what a musician
would say.
First of all, you are right. A "meaningfully long" attack phase will
"delay" note on and thus shorten it. My question: what would be
the use-case of such a "meaningfully long" attack? The only use-case I
can think o
2020.02.07. 12:58 keltezéssel, huban...@gmail.com írta:
This would automatically be "on time".
_Things_ would automatically be "on time".
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Here's a thought:
Currently, samples start playing from the very beginning of their attack
phase at the moment a NoteOn is due, right? This means instruments with
meaningfully long attack phases will drag (be late musically); and to
make things worse, drag varying amounts by note (pitch) as th
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