us a lot of time.
Cheers,
Michael
From: S. Christian Collins
To: fluid-dev@nongnu.org
Sent: Tuesday, September 20, 2011 1:44 PM
Subject: Re: [fluid-dev] complexity of soundfont synthesis engine
Hi Michael,
I have responded to your individual questions below
Hi Michael,
I have responded to your individual questions below:
On 09/19/2011 04:20 PM, Michael Geis wrote:
We were under the (probably naive) impression that all a sampler needs
to do is loop over wave tables and apply envelopes. Seeing that the
soundfont specification actually allows for gr
> On Mon, 19 Sep 2011 14:20:38 -0700 (PDT) Michael Geis
> wrote:
>
> I posted a question on using fluidsynth to extract .sf2
> sounds to .wav files a few weeks ago. The answers I received
> indicated I had to get a better grasp of the subject matter
> and as a consequence I had to think over wh
>Also note that the strength of the note-on often affects the output, e g
>on a piano sound, a weak note has less treble than a strong one.
>
>> My apologies if I am somewhat lacking coherence here, I am still trying
>> to get a decent grasp on the subject matter.
>
>I'm not exactly sure what woul
On 09/19/2011 11:20 PM, Michael Geis wrote:
Greetings,
I posted a question on using fluidsynth to extract .sf2 sounds to .wav
files a few weeks ago. The answers I received indicated I had to get a
better grasp of the subject matter and as a consequence I had to think
over what I am doing.
Sorry
Greetings,
I posted a question on using fluidsynth to extract .sf2 sounds to .wav files a
few weeks ago. The answers I received indicated I had to get a better grasp of
the subject matter and as a consequence I had to think over what I am doing.
Sorry if this post is perhaps only marginally rel