: O. P. Martin <[EMAIL PROTECTED]>; fluid-dev@nongnu.org
Sent: Sunday, June 15, 2008 8:45:34 PM
Subject: Re: [fluid-dev] Windows build
Hey Rui,
Thanks for the info :) I've suspected it was easy, but just have never
gotten around to it. Good to know.
Cheers!
Josh
On Sun, 20
Hey Rui,
Thanks for the info :) I've suspected it was easy, but just have never
gotten around to it. Good to know.
Cheers!
Josh
On Sun, 2008-06-15 at 17:07 +0100, Rui Nuno Capela wrote:
> Josh Green wrote:
> > Hello Philip,
> >
> > I've been meaning to get a build environment working
Josh Green wrote:
Hello Philip,
I've been meaning to get a build environment working on my system to
make regular FluidSynth windows binary releases, but still have not
gotten around to it. I'd like to use cygwin, so that the releases are
more "free" (i.e., built by a free compiler).
It sounds
Hello Philip,
I've been meaning to get a build environment working on my system to
make regular FluidSynth windows binary releases, but still have not
gotten around to it. I'd like to use cygwin, so that the releases are
more "free" (i.e., built by a free compiler).
It sounds like __int64 shoul
Hi, Josh and the FluidSynth community,
How are you?
Thank you for your service in providing fluidsynth.
Please forgive my ignorance.
I unpacked the 1.0.8 tarball but have been having problems compiling under
Windows.
First I tried it with VC6, which would have been preferred. I opened the .
On Mon, 2007-09-17 at 16:12 +0200, Bernhard Schelling wrote:
> Hi Again
>
> > There are a few changes which were required to make these builds possible.
> > In the DSP I added the files for aufile, dspfloat and removed strtok
> > which doesn't exist anymore but is still referenced in the DSP.
> >
Hello Bernhard,
On Mon, 2007-09-17 at 15:02 +0200, Bernhard Schelling wrote:
> Hi Josh, Hi mailing list
>
> > After making a few changes to the existing VC++ 6 project and some
> > source files I was able to build FluidSynth on Visual Studio 2003.
> > Since I don't have VC++ 6, I was wondering if
Hi Again
There are a few changes which were required to make these builds possible.
In the DSP I added the files for aufile, dspfloat and removed strtok
which doesn't exist anymore but is still referenced in the DSP.
For the source itself a few changes were necessary for getting it built
under
Hi Josh, Hi mailing list
After making a few changes to the existing VC++ 6 project and some
source files I was able to build FluidSynth on Visual Studio 2003.
Since I don't have VC++ 6, I was wondering if I should just remove the
older VC 6 project files and add the newer VS 2003 files.
Is anyo
After making a few changes to the existing VC++ 6 project and some
source files I was able to build FluidSynth on Visual Studio 2003.
Since I don't have VC++ 6, I was wondering if I should just remove the
older VC 6 project files and add the newer VS 2003 files.
Is anyone currently using the VC 6
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