Re: [fluid-dev] Windows build

2008-07-19 Thread O. P. Martin
: O. P. Martin <[EMAIL PROTECTED]>; fluid-dev@nongnu.org Sent: Sunday, June 15, 2008 8:45:34 PM Subject: Re: [fluid-dev] Windows build Hey Rui, Thanks for the info :) I've suspected it was easy, but just have never gotten around to it. Good to know. Cheers! Josh On Sun, 20

Re: [fluid-dev] Windows build

2008-06-15 Thread Josh Green
Hey Rui, Thanks for the info :) I've suspected it was easy, but just have never gotten around to it. Good to know. Cheers! Josh On Sun, 2008-06-15 at 17:07 +0100, Rui Nuno Capela wrote: > Josh Green wrote: > > Hello Philip, > > > > I've been meaning to get a build environment working

Re: [fluid-dev] Windows build

2008-06-15 Thread Rui Nuno Capela
Josh Green wrote: Hello Philip, I've been meaning to get a build environment working on my system to make regular FluidSynth windows binary releases, but still have not gotten around to it. I'd like to use cygwin, so that the releases are more "free" (i.e., built by a free compiler). It sounds

Re: [fluid-dev] Windows build

2008-06-14 Thread Josh Green
Hello Philip, I've been meaning to get a build environment working on my system to make regular FluidSynth windows binary releases, but still have not gotten around to it. I'd like to use cygwin, so that the releases are more "free" (i.e., built by a free compiler). It sounds like __int64 shoul

[fluid-dev] Windows build

2008-06-13 Thread O. P. Martin
Hi, Josh and the FluidSynth community, How are you? Thank you for your service in providing fluidsynth. Please forgive my ignorance. I unpacked the 1.0.8 tarball but have been having problems compiling under Windows. First I tried it with VC6, which would have been preferred. I opened the .

Re: [fluid-dev] Windows build

2007-09-17 Thread Josh Green
On Mon, 2007-09-17 at 16:12 +0200, Bernhard Schelling wrote: > Hi Again > > > There are a few changes which were required to make these builds possible. > > In the DSP I added the files for aufile, dspfloat and removed strtok > > which doesn't exist anymore but is still referenced in the DSP. > >

Re: [fluid-dev] Windows build

2007-09-17 Thread Josh Green
Hello Bernhard, On Mon, 2007-09-17 at 15:02 +0200, Bernhard Schelling wrote: > Hi Josh, Hi mailing list > > > After making a few changes to the existing VC++ 6 project and some > > source files I was able to build FluidSynth on Visual Studio 2003. > > Since I don't have VC++ 6, I was wondering if

Re: [fluid-dev] Windows build

2007-09-17 Thread Bernhard Schelling
Hi Again There are a few changes which were required to make these builds possible. In the DSP I added the files for aufile, dspfloat and removed strtok which doesn't exist anymore but is still referenced in the DSP. For the source itself a few changes were necessary for getting it built under

Re: [fluid-dev] Windows build

2007-09-17 Thread Bernhard Schelling
Hi Josh, Hi mailing list After making a few changes to the existing VC++ 6 project and some source files I was able to build FluidSynth on Visual Studio 2003. Since I don't have VC++ 6, I was wondering if I should just remove the older VC 6 project files and add the newer VS 2003 files. Is anyo

[fluid-dev] Windows build

2007-09-16 Thread Josh Green
After making a few changes to the existing VC++ 6 project and some source files I was able to build FluidSynth on Visual Studio 2003. Since I don't have VC++ 6, I was wondering if I should just remove the older VC 6 project files and add the newer VS 2003 files. Is anyone currently using the VC 6