I haven't made a detailed analysis, but it seems that one of the
tracks in that MIDI file you provided specifies an incorrect byte
length. Fluidsynth recognizes this "buffer overflow" and cancels
parsing the file. Here's a more verbose console output, which is
currently only visible in debug builds
egards,
Reinhold
_
Von: fluid-dev [mailto:fluid-dev-bounces+reinhold=notation@nongnu.org]
Im Auftrag von Thunk Monkey
Gesendet: Freitag, 6. September 2019 09:42
An: fluid-dev@nongnu.org
Betreff: [fluid-dev] Unable to play midi file
I am using the FluidSynth API on Windows wi
I am using the FluidSynth API on Windows with the general user sound font,
and it has worked well for the most part, but there is one midi file it
cannot play. I have no problems playing this with the Windows media player.
I have attached the file. Is there something that makes it not compatible
wi